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Posts from category: Pre-release

Release candidate: Godot 3.3.3 RC 1

By: Rémi Verschelde 4 August 2021

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

Dev snapshot: Godot 3.4 beta 2

By: Rémi Verschelde 27 July 2021

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

Release candidate: Godot 3.3.1 RC 2

By: Rémi Verschelde 15 May 2021

The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.

Release candidate: Godot 3.3.1 RC 1

By: Rémi Verschelde 10 May 2021

There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.

Release candidate: Godot 3.3 RC 9

By: Rémi Verschelde 14 April 2021

Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!

Release candidate: Godot 3.3 RC 8

By: Rémi Verschelde 7 April 2021

Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)

Release candidate: Godot 3.3 RC 7

By: Rémi Verschelde 30 March 2021

Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.

Release candidate: Godot 3.3 RC 6

By: Rémi Verschelde 19 March 2021

We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.

Release candidate: Godot 3.2.4 RC 5

By: Rémi Verschelde 13 March 2021

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!

Release candidate: Godot 3.2.4 RC 4

By: Rémi Verschelde 9 March 2021

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!

Release candidate: Godot 3.2.4 RC 3

By: Rémi Verschelde 23 February 2021

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!

Release candidate: Godot 3.2.4 RC 2

By: Rémi Verschelde 12 February 2021

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!

Release candidate: Godot 3.2.4 RC 1

By: Rémi Verschelde 28 January 2021

After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.

Dev snapshot: Godot 3.2.4 beta 6

By: Rémi Verschelde 16 January 2021

Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.

Dev snapshot: Godot 3.2.4 beta 5

By: Rémi Verschelde 7 January 2021

Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!

Dev snapshot: Godot 3.2.4 beta 4

By: Rémi Verschelde 11 December 2020

Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!

Dev snapshot: Godot 3.2.4 beta 3

By: Rémi Verschelde 27 November 2020

This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.

Dev snapshot: Godot 3.2.4 beta 2

By: Rémi Verschelde 18 November 2020

While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.

Dev snapshot: Godot 3.2.4 beta 1

By: Rémi Verschelde 21 October 2020

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

Release candidate: Godot 3.2.3 RC 6

By: Rémi Verschelde 9 September 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 5

By: Rémi Verschelde 2 September 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 4

By: Rémi Verschelde 21 August 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 3

By: Rémi Verschelde 31 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 2

By: Rémi Verschelde 28 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 1

By: Rémi Verschelde 24 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.