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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 11 August 2023

Dev snapshot: Godot 4.2 dev 3

One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.

Yuri Sizov Yuri Sizov  - 28 July 2023

Dev snapshot: Godot 4.2 dev 2

Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.

Yuri Sizov Yuri Sizov  - 21 July 2023

Release candidate: Godot 4.0.4 RC 1

A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.

Yuri Sizov Yuri Sizov  - 19 July 2023

Dev snapshot: Godot 4.2 dev 1

We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!

Yuri Sizov Yuri Sizov  - 12 July 2023

Release candidate: Godot 4.1.1 RC 1

The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!

Rémi Verschelde Rémi Verschelde  -  4 July 2023

Release candidate: Godot 4.1 RC 3

A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.

Rémi Verschelde Rémi Verschelde  - 30 June 2023

Release candidate: Godot 4.1 RC 2

A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!

Yuri Sizov Yuri Sizov  - 27 June 2023

Release candidate: Godot 4.1 RC 1

After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!

Yuri Sizov Yuri Sizov  - 21 June 2023

Dev snapshot: Godot 4.1 beta 3

We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.

Rémi Verschelde Rémi Verschelde  - 14 June 2023

Dev snapshot: Godot 4.1 beta 2

Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.

Yuri Sizov Yuri Sizov  -  8 June 2023

Dev snapshot: Godot 4.1 beta 1

Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.

Yuri Sizov Yuri Sizov  -  1 June 2023

Dev snapshot: Godot 4.1 dev 4

This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!

Yuri Sizov Yuri Sizov  - 25 May 2023

Dev snapshot: Godot 4.1 dev 3

The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.

Rémi Verschelde Rémi Verschelde  - 25 May 2023

Dev snapshot: Godot 3.6 beta 2

Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.

Rémi Verschelde Rémi Verschelde  - 12 May 2023

Release candidate: Godot 4.0.3 RC 2

Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes.

Rémi Verschelde Rémi Verschelde  - 10 May 2023

Dev snapshot: Godot 4.1 dev 2

We're well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here's a second dev snapshot to test recent changes!

Yuri Sizov Yuri Sizov  - 27 April 2023

Release candidate: Godot 4.0.3 RC 1

More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here's the first release candidate to test the changes before they go live.

Yuri Sizov Yuri Sizov  - 21 April 2023

Dev snapshot: Godot 4.1 dev 1

Here be dragons! First development snapshot for the upcoming Godot Engine 4.1 is available to early adopters and adventurous types.

Rémi Verschelde Rémi Verschelde  - 13 April 2023

Dev snapshot: Godot 3.6 beta 1

It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!

Yuri Sizov Yuri Sizov  - 31 March 2023

Release candidate: Godot 4.0.2 RC 1

With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!

Yuri Sizov Yuri Sizov  - 17 March 2023

Release candidate: Godot 4.0.1 RC 2

Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.

Yuri Sizov Yuri Sizov  - 15 March 2023

Release candidate: Godot 4.0.1 RC 1

Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.

Rémi Verschelde Rémi Verschelde  - 27 February 2023

Release candidate: Godot 4.0 RC 6

One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!

Rémi Verschelde Rémi Verschelde  - 24 February 2023

Release candidate: Godot 4.0 RC 5

Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.