Posts from category: News
Godot community poll 2022
By: Juan Linietsky 24 June 2022
It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!
Submissions open for Godot 2022 showreel!
By: Juan Linietsky 23 May 2022
Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!
Turn an Android App into a Godot Quest VR App in 3 Steps
By: Fredia Huya-Kouadio 31 March 2022
Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.
Opening GitHub Discussions for enhancement ideas and suggestions
By: Yuri Sizov 18 February 2022
We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.
Godot Engine receiving a new grant from Meta's Reality Labs
By: Rémi Verschelde 22 December 2021
We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.
Godot Engine receives $100,000 donation from OP Games
By: Rémi Verschelde 11 November 2021
We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.
Godot games in the Steam Next Fest (October 2021)
By: Ilaria Cislaghi 5 October 2021
As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.
About Godot 4, Vulkan, GLES3 and GLES2
By: Ilaria Cislaghi 18 July 2021
As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.
Godot Community Poll 2021
By: Juan Linietsky 13 July 2021
It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!
Submissions open for Godot 2021 showreel
By: Juan Linietsky 31 May 2021
Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!
Godot has been renamed to Godette Engine
By: Juan Linietsky 1 April 2021
After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.
Versioning change for Godot 3.x
By: Rémi Verschelde 17 March 2021
We decide to rename the upcoming 3.2.4 release to Godot 3.3 to better advertize that it's a big milestone with tons of new features! It's still fully compatible with previous Godot 3.2.x releases as one would have expected of 3.2.4, so it will be a recommended update for all Godot users. Moreover, we'll start working on Godot 3.4 in parallel to providing bugfix releases for 3.3.x at a faster pace.
Joan Fons is hired to work on Godot's rendering
By: Joan Fons 1 March 2021
Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.
Why isn't Godot an ECS-based game engine?
By: Juan Linietsky 26 February 2021
The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.
Guest post - “Small Team, Big Project”: Building Moonwards
By: Hugo Locurcio 15 February 2021
Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.
Godot Engine receives $120,000 grant from game development studio Kefir
By: Rémi Verschelde 10 February 2021
We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.
New communication platform for Godot contributors
By: Rémi Verschelde 3 February 2021
Godot contributors are moving from good old IRC to a new self-hosted chat platform based on Rocket.Chat! It provides many modern features that will enable a better communication flow between contributors, as well as providing a central place for all team or topic-specific discussion channels around Godot development.
Announcing the new community map for user groups
By: Hugo Locurcio 20 January 2021
Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.
Godot 2020 Year in Review video
By: Hugo Locurcio 31 December 2020
While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.
Camille Mohr-Daurat was hired to work on physics
By: Camille Mohr-Daurat 19 December 2020
We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.
Godot Engine receiving support funded by Facebook Reality Labs
By: Rémi Verschelde 11 December 2020
It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.
Announcing the new showcase for projects made with Godot
By: Hugo Locurcio 7 December 2020
We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.
Hugo Locurcio is hired to improve Godot's web infrastructure
By: Hugo Locurcio 7 October 2020
We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.
We hired Nathan to work on the manual
By: Nathan GDQuest 10 September 2020
We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.
Announcing a new hire! (Gilles Roudière)
By: Juan Linietsky 26 August 2020
In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!