Posts from category: News

Clay John  - 29 November 2022

Release Management: 4.0 and beyond

We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.

Juan Linietsky  - 1 November 2022

Godot’s Graduation: Godot moves to a new Foundation

Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.

Juan Linietsky  - 23 August 2022

Godot 4.0 will discontinue VisualScript

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.

Yuri Sizov  - 28 July 2022

Godot 4.0 development enters feature freeze ahead of the first beta

We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.

Juan Linietsky  - 15 July 2022

Godot and consoles, all you need to know

The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.

Juan Linietsky  - 24 June 2022

Godot community poll 2022

It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!

Juan Linietsky  - 23 May 2022

Submissions open for Godot 2022 showreel!

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!

Fredia Huya-Kouadio  - 31 March 2022

Turn an Android App into a Godot Quest VR App in 3 Steps

Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.

Yuri Sizov  - 18 February 2022

Opening GitHub Discussions for enhancement ideas and suggestions

We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.

Rémi Verschelde  - 22 December 2021

Godot Engine receiving a new grant from Meta's Reality Labs

We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.

Rémi Verschelde  - 11 November 2021

Godot Engine receives $100,000 donation from OP Games

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.

Ilaria Cislaghi  - 5 October 2021

Godot games in the Steam Next Fest (October 2021)

As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.

Ilaria Cislaghi  - 18 July 2021

About Godot 4, Vulkan, GLES3 and GLES2

As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.

Juan Linietsky  - 13 July 2021

Godot Community Poll 2021

It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!

Juan Linietsky  - 31 May 2021

Submissions open for Godot 2021 showreel

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!

Juan Linietsky  - 1 April 2021

Godot has been renamed to Godette Engine

After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.

Rémi Verschelde  - 17 March 2021

Versioning change for Godot 3.x

We decide to rename the upcoming 3.2.4 release to Godot 3.3 to better advertize that it's a big milestone with tons of new features! It's still fully compatible with previous Godot 3.2.x releases as one would have expected of 3.2.4, so it will be a recommended update for all Godot users. Moreover, we'll start working on Godot 3.4 in parallel to providing bugfix releases for 3.3.x at a faster pace.

Joan Fons  - 1 March 2021

Joan Fons is hired to work on Godot's rendering

Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.

Juan Linietsky  - 26 February 2021

Why isn't Godot an ECS-based game engine?

The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.

Hugo Locurcio  - 15 February 2021

Guest post - “Small Team, Big Project”: Building Moonwards

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.

Rémi Verschelde  - 10 February 2021

Godot Engine receives $120,000 grant from game development studio Kefir

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.

Rémi Verschelde  - 3 February 2021

New communication platform for Godot contributors

Godot contributors are moving from good old IRC to a new self-hosted chat platform based on Rocket.Chat! It provides many modern features that will enable a better communication flow between contributors, as well as providing a central place for all team or topic-specific discussion channels around Godot development.

Hugo Locurcio  - 20 January 2021

Announcing the new community map for user groups

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.

Hugo Locurcio  - 31 December 2020

Godot 2020 Year in Review video

While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.