All posts

Rémi Verschelde  - 22 September 2021

Dev snapshot: Godot 3.4 beta 5

A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.

Pedro J. Estébanez  - 21 August 2021

Agile input processing is here for smoother, more responsive gameplay

Rémi Verschelde  - 19 August 2021

Maintenance release: Godot 3.3.3

Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.

Rémi Verschelde  - 19 August 2021

Dev snapshot: Godot 3.4 beta 4

Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!

Rémi Verschelde  - 16 August 2021

Release candidate: Godot 3.3.3 RC 2

Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).

Rémi Verschelde  - 6 August 2021

Dev snapshot: Godot 3.4 beta 3

We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.

Fabio Alessandrelli  - 5 August 2021

Multiplayer in Godot 4.0: On servers, RSETs and state updates

News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.

Rémi Verschelde  - 4 August 2021

Release candidate: Godot 3.3.3 RC 1

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

Rémi Verschelde  - 30 July 2021

GSoC 2021 - Progress report #1

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Rémi Verschelde  - 27 July 2021

Dev snapshot: Godot 3.4 beta 2

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

Hugo Locurcio  - 22 July 2021

Godot Showcase - The Garden Path developer talks about his experience

This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.

Ilaria Cislaghi  - 18 July 2021

About Godot 4, Vulkan, GLES3 and GLES2

As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.

Juan Linietsky  - 13 July 2021

Godot Community Poll 2021

It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!

Bastiaan Olij  - 4 July 2021

Godot XR progress update June 2021

June 2021 update of the recent work done in relation to XR support in Godot.

Ilaria Cislaghi  - 1 July 2021

GodotCon July 2021 - Schedule

Fabio Alessandrelli  - 30 June 2021

Godot Web progress report #9: Godot Scripts <-> JavaScript Interface

No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.

Gilles Roudiere  - 17 June 2021

Tiles editor progress report #4

Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.

Fabio Alessandrelli  - 16 June 2021

Godot Web progress report #8: Progressive Web Apps

One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.

George Marques  - 2 June 2021

GDScript progress report: Feature-complete for 4.0

GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.

Juan Linietsky  - 31 May 2021

Submissions open for Godot 2021 showreel

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!

Rémi Verschelde  - 24 May 2021

Maintenance release: Godot 3.3.2

Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.

Camille Mohr-Daurat  - 19 May 2021

Physics progress report #1

Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.

Rémi Verschelde  - 18 May 2021

Maintenance release: Godot 3.3.1

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.

Rémi Verschelde  - 15 May 2021

Release candidate: Godot 3.3.1 RC 2

The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.