All posts

Godot XR progress update June 2021

By: Bastiaan Olij 4 July 2021

June 2021 update of the recent work done in relation to XR support in Godot.

GodotCon July 2021 - Schedule

By: Ilaria Cislaghi 1 July 2021

Godot Web progress report #9: Godot Scripts <-> JavaScript Interface

By: Fabio Alessandrelli 30 June 2021

No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.

Tiles editor progress report #4

By: Gilles Roudiere 17 June 2021

Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.

Godot Web progress report #8: Progressive Web Apps

By: Fabio Alessandrelli 16 June 2021

One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.

GDScript progress report: Feature-complete for 4.0

By: George Marques 2 June 2021

GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.

Submissions open for Godot 2021 showreel

By: Juan Linietsky 31 May 2021

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!

Maintenance release: Godot 3.3.2

By: Rémi Verschelde 24 May 2021

Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.

Physics progress report #1

By: Camille Mohr-Daurat 19 May 2021

Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.

Maintenance release: Godot 3.3.1

By: Rémi Verschelde 18 May 2021

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.

Release candidate: Godot 3.3.1 RC 2

By: Rémi Verschelde 15 May 2021

The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.

Announcing Go Godot Jam

By: Ilaria Cislaghi 11 May 2021

Release candidate: Godot 3.3.1 RC 1

By: Rémi Verschelde 10 May 2021

There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.

Godot 3.3 has arrived, with a focus on optimization and reliability

By: Rémi Verschelde 21 April 2021

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

Godot Showcase - Gravity Ace developer talks about his experience

By: Hugo Locurcio 18 April 2021

This week, we are interviewing John Watson about Gravity Ace, a 2D multi-directional gravity shooter. It was released in October 2020 in early access and is available on Windows and Linux.

Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient

By: Fabio Alessandrelli 16 April 2021

Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.

Release candidate: Godot 3.3 RC 9

By: Rémi Verschelde 14 April 2021

Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!

Tiles editor progress report #3

By: Gilles Roudiere 12 April 2021

A new progress report on the TileMap and TIleSet editors rework.

Release candidate: Godot 3.3 RC 8

By: Rémi Verschelde 7 April 2021

Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)

Online GodotCon July 2021 - Call for participation

By: Ilaria Cislaghi 2 April 2021

After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.

Godot has been renamed to Godette Engine

By: Juan Linietsky 1 April 2021

After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.

Release candidate: Godot 3.3 RC 7

By: Rémi Verschelde 30 March 2021

Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.

Editor improvements for Godot 4.0

By: Juan Linietsky 29 March 2021

If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.

Web Editor PWA, easier HTML customizations, and faster load times!

By: Fabio Alessandrelli 20 March 2021

Godot on the Web is feeling more and more like native, getting performance improvements (20% faster load time), easier customizations, and more!

Release candidate: Godot 3.3 RC 6

By: Rémi Verschelde 19 March 2021

We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.