News

Categories

All posts

Rémi Verschelde  - 22 December 2021

Godot Engine receiving a new grant from Meta's Reality Labs

We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.

Rémi Verschelde  - 22 December 2021

Maintenance release: Godot 3.4.2

A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.

Rémi Verschelde  - 17 December 2021

Maintenance release: Godot 3.4.1

Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.

Rémi Verschelde  - 15 December 2021

Release candidate: Godot 3.4.1 RC 3

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde  - 8 December 2021

Release candidate: Godot 3.4.1 RC 2

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Fabio Alessandrelli  - 27 November 2021

Multiplayer in Godot 4.0: Scene Replication (part 1)

The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!

Rémi Verschelde  - 26 November 2021

Release candidate: Godot 3.4.1 RC 1

Godot 3.4 was released earlier this month, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Hugo Locurcio  - 13 November 2021

Announcing the 2021 Godot games showreel!

The Godot games showreel videos for 2021 are up (desktop and mobile)!

Rémi Verschelde  - 11 November 2021

Godot Engine receives $100,000 donation from OP Games

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.

Rémi Verschelde  - 6 November 2021

Godot 3.4 is released with major features and UX polish

Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!

Ilaria Cislaghi  - 4 November 2021

Announcing GoGodotJam 2!

GoGodotJam is live again!

Rémi Verschelde  - 2 November 2021

Release candidate: Godot 3.4 RC 3

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Yuri Roubinsky  - 1 November 2021

Improvements to shaders and visual shaders in Godot 4.0

A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.

Juan Linietsky  - 1 November 2021

Animation data rework for 4.0

One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.

Fabio Alessandrelli  - 27 October 2021

Multiplayer in Godot 4.0: ENet wrappers, WebRTC

A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.

Rémi Verschelde  - 27 October 2021

Release candidate: Godot 3.4 RC 2

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Rémi Verschelde  - 19 October 2021

Release candidate: Godot 3.4 RC 1

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).

Rémi Verschelde  - 6 October 2021

Dev snapshot: Godot 3.4 beta 6

One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.

Ilaria Cislaghi  - 5 October 2021

Godot games in the Steam Next Fest (October 2021)

As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.

Rémi Verschelde  - 1 October 2021

Maintenance release: Godot 3.3.4

Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.

Rémi Verschelde  - 29 September 2021

Release candidate: Godot 3.3.4 RC 1

Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.

Bastiaan Olij  - 27 September 2021

Introducing GDNative's successor, GDExtension

Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.

Fabio Alessandrelli  - 25 September 2021

Multiplayer in Godot 4.0: RPC syntax, channels, ordering

New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.

Gilles Roudiere  - 23 September 2021

Tiles editor progress report #5

New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.