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Improvements to shaders and visual shaders in Godot 4.0

By: Yuri Roubinsky 1 November 2021

A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.

Animation data rework for 4.0

By: Juan Linietsky 1 November 2021

One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.

Multiplayer in Godot 4.0: ENet wrappers, WebRTC

By: Fabio Alessandrelli 27 October 2021

A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.

Release candidate: Godot 3.4 RC 2

By: Rémi Verschelde 27 October 2021

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Release candidate: Godot 3.4 RC 1

By: Rémi Verschelde 19 October 2021

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).

Dev snapshot: Godot 3.4 beta 6

By: Rémi Verschelde 6 October 2021

One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.

Godot games in the Steam Next Fest (October 2021)

By: Ilaria Cislaghi 5 October 2021

As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.

Maintenance release: Godot 3.3.4

By: Rémi Verschelde 1 October 2021

Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.

Release candidate: Godot 3.3.4 RC 1

By: Rémi Verschelde 29 September 2021

Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.

Introducing GDNative's successor, GDExtension

By: Bastiaan Olij 27 September 2021

Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.

Multiplayer in Godot 4.0: RPC syntax, channels, ordering

By: Fabio Alessandrelli 25 September 2021

New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.

Tiles editor progress report #5

By: Gilles Roudiere 23 September 2021

New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.

Dev snapshot: Godot 3.4 beta 5

By: Rémi Verschelde 22 September 2021

A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.

Agile input processing is here for smoother, more responsive gameplay

By: Pedro J. Estébanez 21 August 2021

Maintenance release: Godot 3.3.3

By: Rémi Verschelde 19 August 2021

Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.

Dev snapshot: Godot 3.4 beta 4

By: Rémi Verschelde 19 August 2021

Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!

Release candidate: Godot 3.3.3 RC 2

By: Rémi Verschelde 16 August 2021

Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).

Dev snapshot: Godot 3.4 beta 3

By: Rémi Verschelde 6 August 2021

We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.

Multiplayer in Godot 4.0: On servers, RSETs and state updates

By: Fabio Alessandrelli 5 August 2021

News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.

Release candidate: Godot 3.3.3 RC 1

By: Rémi Verschelde 4 August 2021

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

GSoC 2021 - Progress report #1

By: Rémi Verschelde 30 July 2021

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Dev snapshot: Godot 3.4 beta 2

By: Rémi Verschelde 27 July 2021

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

Godot Showcase - The Garden Path developer talks about his experience

By: Hugo Locurcio 22 July 2021

This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.

About Godot 4, Vulkan, GLES3 and GLES2

By: Ilaria Cislaghi 18 July 2021

As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.

Godot Community Poll 2021

By: Juan Linietsky 13 July 2021

It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!