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Joan Fons  - 28 April 2022

Godot Sprint and User Meeting Barcelona June 2022

After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.

Rémi Verschelde  - 15 April 2022

Dev snapshot: Godot 3.5 beta 4

Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.

Hugo Locurcio  - 13 April 2022

Godot Showcase - Lumencraft developer talks about his experience

We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.

Rémi Verschelde  - 6 April 2022

Dev snapshot: Godot 4.0 alpha 6

Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.

Fredia Huya-Kouadio  - 31 March 2022

Turn an Android App into a Godot Quest VR App in 3 Steps

Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.

Rémi Verschelde  - 30 March 2022

Dev snapshot: Godot 3.5 beta 3

We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.

Rémi Verschelde  - 24 March 2022

Dev snapshot: Godot 4.0 alpha 5

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde  - 23 March 2022

Maintenance release: Godot 3.4.4

Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.

Rémi Verschelde  - 16 March 2022

Release candidate: Godot 3.4.4 RC 2

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Rémi Verschelde  - 15 March 2022

Dev snapshot: Godot 3.5 beta 2

It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.

Rémi Verschelde  - 8 March 2022

Dev snapshot: Godot 4.0 alpha 4

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde  - 8 March 2022

Release candidate: Godot 3.4.4 RC 1

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Bastiaan Olij  - 27 February 2022

Godot XR update - February 2022

Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.

Rémi Verschelde  - 25 February 2022

Maintenance release: Godot 3.4.3

In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.

Rémi Verschelde  - 22 February 2022

Dev snapshot: Godot 4.0 alpha 3

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.

Yuri Sizov  - 18 February 2022

Opening GitHub Discussions for enhancement ideas and suggestions

We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.

Rémi Verschelde  - 17 February 2022

Release candidate: Godot 3.4.3 RC 2

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.

Rémi Verschelde  - 9 February 2022

Dev snapshot: Godot 4.0 alpha 2

Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!

Rémi Verschelde  - 3 February 2022

Release candidate: Godot 3.4.3 RC 1

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.

Fredia Huya-Kouadio  - 26 January 2022

Godot OpenXR 1.1.1 Plugin Release

Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.

Rémi Verschelde  - 24 January 2022

Major milestone ready for testing: Godot 4.0 alpha 1 is out!

We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.

Hugo Locurcio  - 22 January 2022

Godot Showcase - Friday Night Funkin' VR developer talks about his experience

We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!

Rémi Verschelde  - 13 January 2022

Dev snapshot: Godot 3.5 beta 1

We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!

Hugo Locurcio  - 12 January 2022

Godot Showcase - RPG in a Box developer talks about his experience

We interviewed Justin Arnold about his project RPG in a Box, which is an engine made with Godot that lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more!