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Godot Engine reaches 1.0, first stable release

By: Juan Linietsky 15 December 2014

After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!

Winter holiday Godot game jam!

By: Juan Linietsky 9 December 2014

GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).

Godot 1.0 RC1 is here!

By: Juan Linietsky 2 December 2014

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).

Website is back

By: Juan Linietsky 1 December 2014

Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.

Support us on Kickstarter!

By: Ariel Manzur 20 October 2014

As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.

Godot history in images!

By: Juan Linietsky 15 January 2014

How does more than a decade of engine development look like?

First public release!

By: Juan Linietsky 14 January 2014

Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients. Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.