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Release candidate: Godot 3.4.4 RC 1

By: Rémi Verschelde 8 March 2022

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Godot XR update - February 2022

By: Bastiaan Olij 27 February 2022

Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.

Maintenance release: Godot 3.4.3

By: Rémi Verschelde 25 February 2022

In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.

Dev snapshot: Godot 4.0 alpha 3

By: Rémi Verschelde 22 February 2022

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.

Opening GitHub Discussions for enhancement ideas and suggestions

By: Yuri Sizov 18 February 2022

We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.

Release candidate: Godot 3.4.3 RC 2

By: Rémi Verschelde 17 February 2022

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.

Dev snapshot: Godot 4.0 alpha 2

By: Rémi Verschelde 9 February 2022

Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!

Release candidate: Godot 3.4.3 RC 1

By: Rémi Verschelde 3 February 2022

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.

Godot OpenXR 1.1.1 Plugin Release

By: Fredia Huya-Kouadio 26 January 2022

Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.

Major milestone ready for testing: Godot 4.0 alpha 1 is out!

By: Rémi Verschelde 24 January 2022

We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.

Godot Showcase - Friday Night Funkin' VR developer talks about his experience

By: Hugo Locurcio 22 January 2022

We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!

Dev snapshot: Godot 3.5 beta 1

By: Rémi Verschelde 13 January 2022

We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!

Godot Showcase - RPG in a Box developer talks about his experience

By: Hugo Locurcio 12 January 2022

We interviewed Justin Arnold about his project RPG in a Box, which is an engine made with Godot that lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more!

Godot Engine receiving a new grant from Meta's Reality Labs

By: Rémi Verschelde 22 December 2021

We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.

Maintenance release: Godot 3.4.2

By: Rémi Verschelde 22 December 2021

A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.

Maintenance release: Godot 3.4.1

By: Rémi Verschelde 17 December 2021

Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.

Release candidate: Godot 3.4.1 RC 3

By: Rémi Verschelde 15 December 2021

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Release candidate: Godot 3.4.1 RC 2

By: Rémi Verschelde 8 December 2021

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Multiplayer in Godot 4.0: Scene Replication (part 1)

By: Fabio Alessandrelli 27 November 2021

The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!

Release candidate: Godot 3.4.1 RC 1

By: Rémi Verschelde 26 November 2021

Godot 3.4 was released earlier this month, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Announcing the 2021 Godot games showreel!

By: Hugo Locurcio 13 November 2021

The Godot games showreel videos for 2021 are up (desktop and mobile)!

Godot Engine receives $100,000 donation from OP Games

By: Rémi Verschelde 11 November 2021

We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.

Godot 3.4 is released with major features and UX polish

By: Rémi Verschelde 6 November 2021

Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!

Announcing GoGodotJam 2!

By: Ilaria Cislaghi 4 November 2021

GoGodotJam is live again!

Release candidate: Godot 3.4 RC 3

By: Rémi Verschelde 2 November 2021

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.