news

GLES2 and GDNative, progress report #3

By: Thomas Herzog Mar 21 - 2018

Another month, another progress report! This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates.

Sketchfab integrates with Godot

By: Pedro J. Estébanez Mar 20 - 2018

Sketchfab is a well-known site where you can browse a big library of 3D models and download them for use in your own projects. Many of them are free, covered by open licenses. They have just announced their download API, which allows third-parties to integrate with it, giving any application access to hundreds of thousands of models in glTF, a standard format that many tools, Godot included, understand. They have integrations for other famous game engines, like Unity and Unreal and have decided to provide an official plugin for Godot!

Dev snapshot: Godot 2.1.5 beta 2

By: Rémi Verschelde Mar 15 - 2018

One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.

Join us at GDC during the Godot Meetup 2018!

By: Juan Linietsky Mar 06 - 2018

Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub.

Maintenance release: Godot 3.0.2

By: Hein-Pieter van Braam Mar 04 - 2018

We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.

Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

By: Juan Linietsky Feb 26 - 2018

The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms. This sounds really good in theory and we could say it *almost* works, but...

Maintenance release: Godot 3.0.1

By: Hein-Pieter van Braam Feb 25 - 2018

We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide the best level of support to our users, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users. Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target). Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.

Introduction and Godot 3.0.1-rc1

By: Hein-Pieter van Braam Feb 23 - 2018

We've released the release candidate for the first patch release of the Godot 3.0 branch. This is what is going to be 3.0.1. We've added many fixes and some enhancements to make your lives as Godot users (even) better. Please see the article for details on the release and we'd like to ask all our users to test!

Update on recent VR developments

By: Bastiaan Olij Feb 21 - 2018

Godot VR support is slowly improving. The OpenVR drivers are now supplied through the asset library and we have the first version of our Oculus drivers available!

Dev snapshot: Godot 2.1.5 beta 1

By: Rémi Verschelde Feb 19 - 2018

As Godot 3.0 is a major release with compatibility breakage, we are still going to support the previous 2.1 stable branch for some time. Many fixes and enhancements have been done in the 2.1 branch since the release of 2.1.4 in August 2017, so it's time to get them tested widely to go towards a 2.1.5 release.

Preparing for GDC 2018

By: Juan Linietsky Feb 16 - 2018

Me and other Godot devs will be present at GDC 2018. The plan is to push Godot more into the corporate world.

GLES2 and GDNative, progress report #2

By: Thomas Herzog Feb 12 - 2018

Because of the big release there have been many GDNative related tasks that needed to be addressed. Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running.

Godot 3.0 is out and ready for the big leagues

By: Juan Linietsky Jan 29 - 2018

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!

Dev snapshot: Godot 3.0 RC 3

By: Rémi Verschelde Jan 24 - 2018

Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!

GLES2 and GDNative, progress report #1

By: Thomas Herzog Jan 23 - 2018

Thanks to our very supporting patrons I have the opportunity to work part-time on Godot! My work will be mostly about implementing an OpenGL ES 2.0 compatible rendering backend for Godot 3.1, as well as maintaining the GDNative system and bindings. The first month I spent on getting started and familiar with the rendering in Godot.