Help us write a FLOSS manual for Godot!

By: Rémi Verschelde Sep 07 - 2015

Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!

WebAssembly: Godot on the web?

By: Alket Rexhepi Jun 25 - 2015

Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.

Godot at RMLL 2015, France

By: Rémi Verschelde Jun 11 - 2015

Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.

First steps towards 1.2

By: Rémi Verschelde Jun 06 - 2015

As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.

Godot 1.1 is out!

By: Rémi Verschelde May 21 - 2015

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.

Godot 1.1 RC3

By: Rémi Verschelde May 17 - 2015

Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.

Godot 1.1 RC2

By: Rémi Verschelde May 05 - 2015

The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!

Godot 1.1 RC1

By: Rémi Verschelde May 01 - 2015

After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.

Godot 1.1 beta1 is out!

By: Rémi Verschelde Apr 02 - 2015

After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.

Godot is now really free!

By: Rémi Verschelde Apr 01 - 2015

APRIL FOOLS' DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!

Introducing... brand new code completion!

By: Alket Rexhepi Dec 22 - 2014

It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.

Godot Engine reaches 1.0, first stable release

By: Alket Rexhepi Dec 15 - 2014

After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!

Winter holiday Godot game jam!

By: Rémi Verschelde Dec 09 - 2014

GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).

Godot 1.0 RC1 is here!

By: Rémi Verschelde Dec 02 - 2014

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).

Website is back

By: Rémi Verschelde Dec 01 - 2014

Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.