Code of Conduct for the Godot community

By: Rémi Verschelde Nov 04 - 2019

The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.

Vulkan Progress Report #5

By: Juan Linietsky Nov 02 - 2019

Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland.

DTLS progress report #1

By: Fabio Alessandrelli Oct 29 - 2019

A sneak peak at DTLS support in Godot 4.0 .

Dev snapshot: Godot 3.2 alpha 3

By: Rémi Verschelde Oct 24 - 2019

While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.

Vulkan progress report #4

By: Juan Linietsky Oct 12 - 2019

Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.

Dev snapshot: Godot 3.2 alpha 2

By: Rémi Verschelde Oct 11 - 2019

It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.

Schedule for GodotCon 2019 in Poznań

By: Rémi Verschelde Oct 10 - 2019

The GodotCon 2019 in Poznań, Poland is nearing, so here is the preliminary schedule of talks and demos, as well as presentations of the speakers. Content will be updated with the actual time schedule for the two days of GodotCon, and possibly additional talks.

CFP: Game Development room at FOSDEM 2020

By: George Marques Oct 09 - 2019

We organize a devroom focused on free and open source Game Development at the FOSDEM 2020 in Brussels, on February 1-2, 2020. We ask any interested developer or user of FOSS game development tools or games to send us their talk proposals until December 1, 2019.

Dev snapshot: Godot 3.2 alpha 1

By: Rémi Verschelde Oct 06 - 2019

After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.

Heroic Labs supports Godot development

By: Rémi Verschelde Oct 02 - 2019

We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they choose to support Godot and their plans to integrate Nakama with our engine.

Basic cryptography, SSL improvements

By: Fabio Alessandrelli Sep 28 - 2019

As part of the MOSS project sponsored by Mozilla, during July I worked on some new features regarding cryptography and SSL to improve the quality and security of Godot networking.

George Marques will be working full time for the project

By: Juan Linietsky Sep 18 - 2019

After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to everyone who is supporting us, as your help has allowed us reaching this far!

GSoC 2019 progress report #3

By: Rémi Verschelde Sep 08 - 2019

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and in this third and last progress report, they outline the final state of their GSoC work, how to use it (when relevant) and future steps that they might envision for the feature they worked on.

Introducing the Godot Proposals repository

By: Juan Linietsky Sep 04 - 2019

The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.

Vulkan progress report #3

By: Juan Linietsky Sep 02 - 2019

Work on porting the rendering engine to Vulkan continues at a steady pace.