Blog

Rémi Verschelde Rémi Verschelde  - 28 July 2022

Dev snapshot: Godot 4.0 alpha 13

We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But until then we'll keep having alpha releases to test new features and fixes, so here goes 4.0 alpha 13!

Yuri Sizov Yuri Sizov  - 28 July 2022

Godot 4.0 development enters feature freeze ahead of the first beta

We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.

Rémi Verschelde Rémi Verschelde  - 28 July 2022

Release candidate: Godot 3.5 RC 8

The 3.5-stable release is just around the corner! We fixed a few more regressions for Android scoped storage and UWP accumulated input, so another Release Candidate is needed to validate those finishing touches.

Rémi Verschelde Rémi Verschelde  - 22 July 2022

Release candidate: Godot 3.5 RC 7

Yet another Release Candidate for the upcoming 3.5 release, to validate a handful of regression fixes, notably for mobile devices (iOS input, Android I/O, Android S3TC compression support).

Rémi Verschelde Rémi Verschelde  - 19 July 2022

Release candidate: Godot 3.4.5 RC 1

While Godot 3.5 is nearing a stable release, we still want to provide relevant bug fixes to users of the current 3.4 stable branch who might not be ready to upgrade right away. It's been a long time since the release of Godot 3.4.4, and there are a few important fixes coming up in Godot 3.4.5.

Juan Linietsky Juan Linietsky  - 15 July 2022

Godot and consoles, all you need to know

The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.

Rémi Verschelde Rémi Verschelde  - 14 July 2022

Dev snapshot: Godot 4.0 alpha 12

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 12! Noteworthy changes: GDScript variable grouping annotations, full support for Android scoped storage, Font resource refactoring, lots of GDScript 2.0 bugs squashed.

Rémi Verschelde Rémi Verschelde  -  8 July 2022

Release candidate: Godot 3.5 RC 6

Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.

Clay John Clay John  -  6 July 2022

Fog Volumes arrive in Godot 4.0

On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.

Rémi Verschelde Rémi Verschelde  -  1 July 2022

Dev snapshot: Godot 4.0 alpha 11

Another alpha snapshot from the development branch, this time with 4.0 alpha 11! Noteworthy changes: exporting Node pointers as NodePaths, Movie Maker run mode, fixed release builds, AnimationTree advance expressions.

Rémi Verschelde Rémi Verschelde  - 27 June 2022

Release candidate: Godot 3.5 RC 5

Another release candidate for Godot 3.5, with another couple late but quite important changes for Android: full scoped storage support, and support for NDK r23. And another set of important bug fixes for rendering, navigation, and more!

Juan Linietsky Juan Linietsky  - 24 June 2022

Godot community poll 2022

It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!

Rémi Verschelde Rémi Verschelde  - 17 June 2022

Release candidate: Godot 3.5 RC 4

Another release candidate for Godot 3.5, after fixing our time to iron out some more bugs. Notable changes in this release include fixing a potential crash on Windows 11 on scenes using specific fonts, and a further refactoring of the new navigation system to make it closer to the version in Godot 4.0.

Rémi Verschelde Rémi Verschelde  - 15 June 2022

Dev snapshot: Godot 4.0 alpha 10

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 10! This release adds an initial implementation for Temporal Anti-Aliasing, as well as the first iteration of a command line tool to (partially) convert Godot 3.x projects to the Godot 4.0 API.

Rémi Verschelde Rémi Verschelde  -  2 June 2022

Dev snapshot: Godot 4.0 alpha 9

New alpha build for Godot 4.0, fresh from the Godot Sprint in Barcelona where some core contributors are finally meeting IRL. Lots of editor, core and rendering improvements with an early version of the OpenGL 3D renderer!

Rémi Verschelde Rémi Verschelde  -  1 June 2022

Release candidate: Godot 3.5 RC 3

A new Release Candidate for Godot 3.5, fixing a handful of issues to get us even closer to the stable release. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2.

Rémi Verschelde Rémi Verschelde  - 24 May 2022

Release candidate: Godot 3.5 RC 2

Another release candidate for Godot 3.5, exceptionally with a couple new features backported from 4.0 (Label3D and TextMesh), and some important regression fixes (Bullet KinematicBody collisions, Windows build crash).

Juan Linietsky Juan Linietsky  - 23 May 2022

Submissions open for Godot 2022 showreel!

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!

Rémi Verschelde Rémi Verschelde  - 18 May 2022

Release candidate: Godot 3.5 RC 1

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users.

Ilaria Cislaghi Ilaria Cislaghi  - 16 May 2022

Announcing GoGodotJam 3!

Discover more about the upcoming event GoGodotJam!

Rémi Verschelde Rémi Verschelde  - 12 May 2022

Dev snapshot: Godot 4.0 alpha 8

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.

Rémi Verschelde Rémi Verschelde  -  3 May 2022

Dev snapshot: Godot 3.5 beta 5

We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Rémi Verschelde Rémi Verschelde  - 28 April 2022

Dev snapshot: Godot 4.0 alpha 7

This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.

Joan Fons Joan Fons  - 28 April 2022

Godot Sprint and User Meeting Barcelona June 2022

After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.