The Asset Library web frontend reaches beta

By: Rémi Verschelde Oct 31 - 2016

After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!

Making shaders more accessible

By: Juan Linietsky Oct 06 - 2016

For most game developers, shaders are this scary monster that presents itself with such a complexity that seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them.

Our point'n'click framework is finally out!

By: Ariel Manzur Oct 01 - 2016

The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.

Join the Hacktoberfest and contribute to Godot!

By: Rémi Verschelde Oct 01 - 2016

Hacktoberfest, an event that encourages you to contribute to open source projects (Godot included) starts now, and will last for the whole month of October. If you make at least four pull requests, you can earn a cool hacker T-shirt!

Why does Godot use Servers and RIDs?

By: Juan Linietsky Sep 24 - 2016

If you ever lurked in Godot source code, and tried to follow the flow of the logic, you most likely noticed that most code related to scene, formats, etc. always ends up in a giant "server" class. These really large classes, which Godot calls "severs", generally abstract some implementation or architecture.

A change of Image

By: Juan Linietsky Sep 22 - 2016

Godot has many built-in types. Built-in types are used for non-pointer API arguments, where you need to pass around information fast and you don't really care much about keeping a reference. One of the early built-in types in Godot is Image, which is like a Vector, but with a little more information related to image data (such as width, height, format and whether or not it has mipmaps).

Godot's new high level networking preview is up!

By: Juan Linietsky Aug 20 - 2016

Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...

More programming languages in Godot, want to help?

By: Juan Linietsky Aug 10 - 2016

There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.

Godot reaches 2.1 stable!

By: Juan Linietsky Aug 09 - 2016

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.

Last call before take-off: Godot 2.1 RC2

By: Rémi Verschelde Aug 03 - 2016

The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.

Godot 2.1 RC1 is out!

By: Juan Linietsky Jul 24 - 2016

Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!

Help us complete Godot's API reference!

By: Rémi Verschelde Jul 14 - 2016

The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!

Godot 2.1 reaches beta, ready for testing!

By: Juan Linietsky Jul 12 - 2016

After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!

Maintenance release: Godot

By: Rémi Verschelde Jul 09 - 2016

Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!

Showcase your Godot game on our website!

By: Rémi Verschelde Jun 27 - 2016

We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!