Blog

Clay John Clay John  - 29 November 2022

Release Management: 4.0 and beyond

We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.

Rémi Verschelde Rémi Verschelde  - 23 November 2022

Dev snapshot: Godot 4.0 beta 6

After biweekly Godot 4.0 beta snapshots, we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes and potential regressions. Beta 6 fixes infamous issues around cyclic dependencies in GDScript, as well as other nice goodies!

Emi Emi  - 21 November 2022

See you in San Francisco!

We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (March 20-24).

Rémi Verschelde Rémi Verschelde  - 16 November 2022

Dev snapshot: Godot 4.0 beta 5

Another beta release on the way to Godot 4.0, with a lot of interesting changes! Undo/redo history dock, many GDScript bugs fixed with inner classes, SVG support in OpenType fonts, a lot of rendering fixes and new OpenGL3 features, and a first very early usable version of the Web editor!

Hugo Locurcio Hugo Locurcio  - 14 November 2022

Movie Maker mode arrives in Godot 4.0

With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering.

Silc Renew Silc Renew  -  7 November 2022

Animation Retargeting in Godot 4.0

Godot 4.0 comes with an animation retargeting system to allow for easy sharing of animations between similar models.

Rémi Verschelde Rémi Verschelde  -  4 November 2022

Dev snapshot: Godot 4.0 beta 4

We're now at 4.0 beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas.

Juan Linietsky Juan Linietsky  -  1 November 2022

Godot’s Graduation: Godot moves to a new Foundation

Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.

Clay John Clay John  - 17 October 2022

Emulating Double Precision on the GPU to Render Large Worlds

One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.

Rémi Verschelde Rémi Verschelde  - 14 October 2022

Dev snapshot: Godot 4.0 beta 3

Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.

Emi Emi  -  6 October 2022

Announcing the Godot 2022 showreels!

We bring you three brand-new videos showcasing what the Godot Engine can do: desktop/console games, mobile games, and tools!

Rémi Verschelde Rémi Verschelde  - 29 September 2022

Dev snapshot: Godot 4.0 beta 2

We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release. But the "1" in beta 1 means that it's only the first step of the journey, so we're going to release new beta snapshots roughly every other week. So here's beta 2!

Rémi Verschelde Rémi Verschelde  - 28 September 2022

Maintenance release: Godot 3.5.1

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance releases (3.5.x), with a focus on fixing bugs and not on integrating new features. The first release is that series is out, Godot 3.5.1!

Rémi Verschelde Rémi Verschelde  - 21 September 2022

Release candidate: Godot 3.5.1 RC 2

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). This is the second Release Candidate to validate the upcoming 3.5.1 stable release.

Rémi Verschelde Rémi Verschelde  - 15 September 2022

The next big step: Godot 4.0 reaches Beta

It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!

Rémi Verschelde Rémi Verschelde  - 13 September 2022

Dev snapshot: Godot 4.0 alpha 17

We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase.

Rémi Verschelde Rémi Verschelde  -  7 September 2022

Dev snapshot: Godot 4.0 alpha 16

One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.

Rémi Verschelde Rémi Verschelde  -  2 September 2022

Release candidate: Godot 3.5.1 RC 1

We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate.

Rémi Verschelde Rémi Verschelde  - 30 August 2022

Dev snapshot: Godot 4.0 alpha 15

The past 2 weeks weeks have been BUSY! We've reviewed and merged a ton of Pull Requests to prepare for the imminent 4.0 beta release and make sure that we're as feature-complete as possible.

Juan Linietsky Juan Linietsky  - 23 August 2022

Godot 4.0 will discontinue VisualScript

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.

Rémi Verschelde Rémi Verschelde  - 11 August 2022

Dev snapshot: Godot 4.0 alpha 14

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!

Rémi Verschelde Rémi Verschelde  - 10 August 2022

GSoC 2022 - Progress report #1

This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.

Rémi Verschelde Rémi Verschelde  -  5 August 2022

Godot 3.5: Can't stop won't stop

After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!

Rémi Verschelde Rémi Verschelde  -  2 August 2022

Maintenance release: Godot 3.4.5

Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.