Release candidate: Godot 3.2 RC 3
By: Rémi Verschelde Jan 24 - 2020
Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)
Release candidate: Godot 3.2 RC 2
By: Rémi Verschelde Jan 20 - 2020
At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. RC 2 fixes a regression for some users with the GLES3 renderer, which preventing opening a project using the default environment due to heavy calculations for the irradience map generation.
Release candidate: Godot 3.2 RC 1
By: Rémi Verschelde Jan 17 - 2020
At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. Godot 3.2 ends up being much bigger than we originally intended, but the 10 months of development amount to a major release that will be well worth upgrading to for any Godot user.
Dev snapshot: Godot 3.2 beta 6
By: Rémi Verschelde Jan 11 - 2020
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 beta 6! As mentioned in the previous post, we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days.
Dev snapshot: Godot 3.2 beta 5
By: Rémi Verschelde Jan 03 - 2020
Happy new year! After a brief holiday where contributors kept fixing many issues, we now release Godot 3.2 beta 5 to iterate upon the relatively good state that we had with the previous beta. Both the master branch and the official buildsystem are now starting to be quite reliable, and we should be ready for a release candidate soon.
A decade in retrospective and future
By: Juan Linietsky Dec 31 - 2019
The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected..
HTML5 export profiling for Godot 4.0
By: Fabio Alessandrelli Dec 28 - 2019
HTML5 debug export profiling is coming for Godot 4.0
Godot Oculus Quest support
By: Bastiaan Olij Dec 23 - 2019
Godot works on the Oculus Quest, find out more about getting up and running if you want to play around with it early.
Dev snapshot: Godot 3.2 beta 4
By: Rémi Verschelde Dec 18 - 2019
After another two weeks since our previous beta build, here comes Godot 3.2 beta 4, bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2).
New Godot T-shirt design: Call for content
By: Rémi Verschelde Dec 12 - 2019
In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!
Meet the community at FOSDEM and GodotCon 2020
By: Rémi Verschelde Dec 05 - 2019
Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.
Dev snapshot: Godot 3.2 beta 3
By: Rémi Verschelde Dec 04 - 2019
Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.
Maintenance release: Godot 3.1.2
By: Rémi Verschelde Nov 29 - 2019
While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.
WebSocket SSL server, HTTP server for testing HTML5 builds
By: Fabio Alessandrelli Nov 28 - 2019
More networking improvements are coming in 3.2. WebSocketServer now has SSL support, and users can now test HTML5 export from the editor with one click.
Dev snapshot: Godot 3.2 beta 2
By: Rémi Verschelde Nov 22 - 2019
We now release Godot 3.2 beta 2 with two weeks of bug fixes over the previous snapshot. Notable changes include the addition of WebAssembly export templates for the Mono build, as well as C# 8 support via Mono 6.6.0 Preview.
Interblock supports Godot development
By: Rémi Verschelde Nov 20 - 2019
We are happy to announce that Interblock is now supporting Godot's development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they choose to support Godot and their plans to use the engine for their products.
C# progress report: WebAssembly, MonoDevelop and AOT
By: Ignacio Roldán Etcheverry Nov 15 - 2019
Godot 3.2 brings WebAssembly support for C# games. There is also a new extension for Visual Studio for Mac and MonoDevelop and preliminary support for AOT compilation.
Release candidate: Godot 3.1.2 RC 1
By: Rémi Verschelde Nov 13 - 2019
It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.
Major update for Visual Shaders in Godot 3.2 (part 2)
By: Yuri Roubinsky Nov 11 - 2019
This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Much time and effort was spent adding a lot of new things to enhance the overall experience developing shaders.
Dev snapshot: Godot 3.2 beta 1
By: Rémi Verschelde Nov 06 - 2019
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.
Code of Conduct for the Godot community
By: Rémi Verschelde Nov 04 - 2019
The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.
Vulkan Progress Report #5
By: Juan Linietsky Nov 02 - 2019
Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland.
DTLS progress report #1
By: Fabio Alessandrelli Oct 29 - 2019
A sneak peak at DTLS support in Godot 4.0 .
Dev snapshot: Godot 3.2 alpha 3
By: Rémi Verschelde Oct 24 - 2019
While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.
Vulkan progress report #4
By: Juan Linietsky Oct 12 - 2019
Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.