news

Help us write a FLOSS manual for Godot!

Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!
07
Sep 2015

Rémi Verschelde

WebAssembly: Godot on the web?

Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.
25
Jun 2015

Alket Rexhepi

Godot at RMLL 2015, France

Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.
11
Jun 2015

Rémi Verschelde

First steps towards 1.2

As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.
06
Jun 2015

Rémi Verschelde

Godot 1.1 is out!

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.
21
May 2015

Rémi Verschelde

Godot 1.1 RC3

Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.
17
May 2015

Rémi Verschelde

Godot 1.1 RC2

The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!
05
May 2015

Rémi Verschelde

Godot 1.1 RC1

After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.
01
May 2015

Rémi Verschelde

Godot 1.1 beta1 is out!

After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.
02
Apr 2015

Rémi Verschelde

Godot is now really free!

APRIL FOOLS' DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!
01
Apr 2015

Rémi Verschelde

Introducing... brand new code completion!

It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.
22
Dec 2014

Alket Rexhepi

Godot Engine reaches 1.0, first stable release

After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!
15
Dec 2014

Alket Rexhepi

Winter holiday Godot game jam!

GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).
09
Dec 2014

Rémi Verschelde

Godot 1.0 RC1 is here!

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).
02
Dec 2014

Rémi Verschelde

Website is back

Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.
01
Dec 2014

Rémi Verschelde