News

New Improvements for GPUParticles in Godot 4.0

By: Juan Linietsky 8 October 2020

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.

Hugo Locurcio is hired to improve Godot's web infrastructure

By: Hugo Locurcio 7 October 2020

We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.

Maintenance release: Godot 3.2.3

By: Rémi Verschelde 17 September 2020

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

We hired Nathan to work on the manual

By: Nathan GDQuest 10 September 2020

We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.

Release candidate: Godot 3.2.3 RC 6

By: Rémi Verschelde 9 September 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 5

By: Rémi Verschelde 2 September 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Godot web export progress report #2

By: Fabio Alessandrelli 28 August 2020

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Announcing a new hire! (Gilles Roudière)

By: Juan Linietsky 26 August 2020

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

Release candidate: Godot 3.2.3 RC 4

By: Rémi Verschelde 21 August 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

GDScript progress report: New GDScript is now merged

By: George Marques 4 August 2020

New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.

Release candidate: Godot 3.2.3 RC 3

By: Rémi Verschelde 31 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

GSoC 2020 - Progress report #1

By: Rémi Verschelde 29 July 2020

Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.

Release candidate: Godot 3.2.3 RC 2

By: Rémi Verschelde 28 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 1

By: Rémi Verschelde 24 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Announcing the monthly Live Q&A!

By: Juan Linietsky 22 July 2020

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.

Dev snapshot: Godot 3.2.3 beta 1

By: Rémi Verschelde 20 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Godot community poll 2020

By: Juan Linietsky 13 July 2020

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!

Help us reach the next funding goal to ensure continued C# support

By: Juan Linietsky 10 July 2020

During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.

Donation changes

By: Juan Linietsky 8 July 2020

The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation, freeing donation funds for new purposes. Therefore, we discussed with core contributors that this is a good time to change how the project manages donations, and give our whole crowdfunding a much-needed update.

GDScript progress report: Type checking is back

By: George Marques 6 July 2020

Report on the new GDScript code featuring the new type checking, warnings, code completion and a few more details.

C# progress report: Visual Studio and VSCode

By: Ignacio Roldán Etcheverry 3 July 2020

Godot is getting extensions for Visual Studio and Visual Studio Code, including debugging support and code completion of Godot strings.

Godot 4.0 gets SDF based real-time global illumination

By: Juan Linietsky 28 June 2020

As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.

Maintenance release: Godot 3.2.2

By: Rémi Verschelde 26 June 2020

Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.

Release candidate: Godot 3.2.2 RC 4

By: Rémi Verschelde 25 June 2020

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!

Release candidate: Godot 3.2.2 RC 3

By: Rémi Verschelde 22 June 2020

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.