news

Join the Godot Meetup at GDC 2019

By: Rémi Verschelde Mar 01 - 2019

We're organizing a Godot Meetup at the GitHub HQ during GDC 2019, on Thursday, March 21 at 6:30 pm. Entrance is free and everyone is welcome to attend, but you do need to register beforehand on Eventbrite: https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114

Dev snapshot: Godot 3.1 beta 9

By: Hein-Pieter van Braam Feb 28 - 2019

The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.

Godot in Google Summer of Code 2019

By: Rémi Verschelde Feb 27 - 2019

Godot will take part in the Google Summer of Code for the second time in a row, and we are thrilled at the opportunity to mentor students to work on interesting projects for the Godot community.

Dev snapshot: Godot 3.1 beta 8

By: Rémi Verschelde Feb 26 - 2019

Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.

Dev snapshot: Godot 3.1 beta 7

By: Hein-Pieter van Braam Feb 24 - 2019

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Submissions open for Godot 2019 showreel

By: Juan Linietsky Feb 22 - 2019

Are you proud of your game and would you like us to showcase it in Godot's 2019 showreel? Please send us a short video (10-15 secs) for us to include it!

Dev snapshot: Godot 3.1 beta 6

By: Rémi Verschelde Feb 22 - 2019

As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 6 with close to 150 commits made since beta 5 a few days ago. This is also the first Godot released to have code signed binaries on Windows!

Meet with Godot Representatives at GDC 2019

By: Juan Linietsky Feb 20 - 2019

Another year, another GDC! This year, many of us core developers will be attending GDC in representation of the project to meet with companies interested in knowing more about Godot (or just meeting with us).

Dev snapshot: Godot 3.1 beta 5

By: Rémi Verschelde Feb 17 - 2019

It's only been a few days since beta 4, but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. We'll soon be able to issue a Release Candidate (RC) build and from there, proceed quickly to the stable release. For now, we're still calling this one beta 5, as there are some critical bugs left that we want to fix before RC 1.

Dev snapshot: Godot 3.1 beta 4

By: Rémi Verschelde Feb 12 - 2019

The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. We're quite close to being ready for a first release candidate.

GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

By: Nathan GDquest Jan 31 - 2019

The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.

Schedule for GodotCon 2019 Brussels

By: Rémi Verschelde Jan 29 - 2019

GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.

Dev snapshot: Godot 3.1 beta 3

By: Rémi Verschelde Jan 27 - 2019

We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.

GDquest Kickstarter: learn 2d and 3d game creation with Godot

By: Nathan GDquest Jan 18 - 2019

We are crowdfunding 2d and 3d training series for Godot once again! With our last campaign, we made both paid and free tutorials, contributed to the official documentation, and to Godot's demos. We want to do more, but for that, we need your help.

Dev snapshot: Godot 3.1 beta 2

By: Rémi Verschelde Jan 18 - 2019

We're making good progress on fixing the most critical bugs for Godot 3.1, and it's now time for another beta build for testers to work with. This brings us one step closer to the final release, with notably many crashes fixed. A major performance regression in the GLES2 backend has also been fixed.