GodotCon July 2021!

News

Dev snapshot: Godot 3.2.4 beta 2

By: Rémi Verschelde 18 November 2020

While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.

Complex text layouts progress report #2

By: Pāvels Nadtočajevs 10 November 2020

Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.

FBX importer rewritten for Godot 3.2.4 and later

By: Gordon MacPherson 5 November 2020

Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.

Godot Web export progress report #3

By: Fabio Alessandrelli 27 October 2020

An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.

GDScript progress report: Typed instructions

By: George Marques 22 October 2020

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

Dev snapshot: Godot 3.2.4 beta 1

By: Rémi Verschelde 21 October 2020

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

X11 display server progress report

By: Camille Mohr-Daurat 20 October 2020

Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.

Complex text layouts progress report #1

By: Pāvels Nadtočajevs 14 October 2020

Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.

New Improvements for GPUParticles in Godot 4.0

By: Juan Linietsky 8 October 2020

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.

Hugo Locurcio is hired to improve Godot's web infrastructure

By: Hugo Locurcio 7 October 2020

We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.

Maintenance release: Godot 3.2.3

By: Rémi Verschelde 17 September 2020

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

We hired Nathan to work on the manual

By: Nathan GDQuest 10 September 2020

We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.

Release candidate: Godot 3.2.3 RC 6

By: Rémi Verschelde 9 September 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 5

By: Rémi Verschelde 2 September 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Godot web export progress report #2

By: Fabio Alessandrelli 28 August 2020

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Announcing a new hire! (Gilles Roudière)

By: Juan Linietsky 26 August 2020

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

Release candidate: Godot 3.2.3 RC 4

By: Rémi Verschelde 21 August 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

GDScript progress report: New GDScript is now merged

By: George Marques 4 August 2020

New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.

Release candidate: Godot 3.2.3 RC 3

By: Rémi Verschelde 31 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

GSoC 2020 - Progress report #1

By: Rémi Verschelde 29 July 2020

Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.

Release candidate: Godot 3.2.3 RC 2

By: Rémi Verschelde 28 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 1

By: Rémi Verschelde 24 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Announcing the monthly Live Q&A!

By: Juan Linietsky 22 July 2020

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.

Dev snapshot: Godot 3.2.3 beta 1

By: Rémi Verschelde 20 July 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Godot community poll 2020

By: Juan Linietsky 13 July 2020

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!