News

Release candidate: Godot 3.2.4 RC 4

By: Rémi Verschelde 9 March 2021

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!

Godot Showcase - Primal Light developer interview

By: Hugo Locurcio 4 March 2021

We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.

Joan Fons is hired to work on Godot's rendering

By: Joan Fons 1 March 2021

Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.

Why isn't Godot an ECS-based game engine?

By: Juan Linietsky 26 February 2021

The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.

Release candidate: Godot 3.2.4 RC 3

By: Rémi Verschelde 23 February 2021

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!

Godot Showcase - Hive Time developer Cheeseness talks about his experience

By: Hugo Locurcio 18 February 2021

We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.

Guest post - “Small Team, Big Project”: Building Moonwards

By: Hugo Locurcio 15 February 2021

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.

Release candidate: Godot 3.2.4 RC 2

By: Rémi Verschelde 12 February 2021

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!

Godot Engine receives $120,000 grant from game development studio Kefir

By: Rémi Verschelde 10 February 2021

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.

Tiles editor progress report #2

By: Gilles Roudiere 5 February 2021

The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.

Web Editor release candidate, HTML5 gamepads and more!

By: Fabio Alessandrelli 4 February 2021

The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.

New communication platform for Godot contributors

By: Rémi Verschelde 3 February 2021

Godot contributors are moving from good old IRC to a new self-hosted chat platform based on Rocket.Chat! It provides many modern features that will enable a better communication flow between contributors, as well as providing a central place for all team or topic-specific discussion channels around Godot development.

Godot 4.0 optimization progress report

By: Juan Linietsky 2 February 2021

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.

Release candidate: Godot 3.2.4 RC 1

By: Rémi Verschelde 28 January 2021

After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.

Online GodotCon 2021: Schedule

By: Julian Murgia 21 January 2021

Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.

Announcing the new community map for user groups

By: Hugo Locurcio 20 January 2021

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.

Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience

By: Hugo Locurcio 19 January 2021

We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.

Dev snapshot: Godot 3.2.4 beta 6

By: Rémi Verschelde 16 January 2021

Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.

Dev snapshot: Godot 3.2.4 beta 5

By: Rémi Verschelde 7 January 2021

Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!

Introducing the Godot glTF 2.0 scene exporter

By: Ernest Lee 4 January 2021

To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.

Godot 2020 Year in Review video

By: Hugo Locurcio 31 December 2020

While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.

Complex text layouts progress report #3

By: Pāvels Nadtočajevs 29 December 2020

Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.

Web Editor beta, AudioWorklet, GDNative and more!

By: Fabio Alessandrelli 24 December 2020

The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.

Camille Mohr-Daurat was hired to work on physics

By: Camille Mohr-Daurat 19 December 2020

We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.

Godot Showcase - Little Red Dog Games talk about their experience

By: Hugo Locurcio 15 December 2020

This week, we've interviewed Little Red Dog Games' lead developer Ryan Hewer about their latest project, Rogue State Revolution.