News

Multiplayer in Godot 4.0: RPC syntax, channels, ordering

By: Fabio Alessandrelli 25 September 2021

New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.

Tiles editor progress report #5

By: Gilles Roudiere 23 September 2021

New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.

Dev snapshot: Godot 3.4 beta 5

By: Rémi Verschelde 22 September 2021

A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.

Agile input processing is here for smoother, more responsive gameplay

By: Pedro J. Estébanez 21 August 2021

Maintenance release: Godot 3.3.3

By: Rémi Verschelde 19 August 2021

Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.

Dev snapshot: Godot 3.4 beta 4

By: Rémi Verschelde 19 August 2021

Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!

Release candidate: Godot 3.3.3 RC 2

By: Rémi Verschelde 16 August 2021

Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).

Dev snapshot: Godot 3.4 beta 3

By: Rémi Verschelde 6 August 2021

We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.

Multiplayer in Godot 4.0: On servers, RSETs and state updates

By: Fabio Alessandrelli 5 August 2021

News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.

Release candidate: Godot 3.3.3 RC 1

By: Rémi Verschelde 4 August 2021

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

GSoC 2021 - Progress report #1

By: Rémi Verschelde 30 July 2021

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Dev snapshot: Godot 3.4 beta 2

By: Rémi Verschelde 27 July 2021

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

Godot Showcase - The Garden Path developer talks about his experience

By: Hugo Locurcio 22 July 2021

This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.

About Godot 4, Vulkan, GLES3 and GLES2

By: Ilaria Cislaghi 18 July 2021

As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.

Godot Community Poll 2021

By: Juan Linietsky 13 July 2021

It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!

Godot XR progress update June 2021

By: Bastiaan Olij 4 July 2021

June 2021 update of the recent work done in relation to XR support in Godot.

GodotCon July 2021 - Schedule

By: Ilaria Cislaghi 1 July 2021

Godot Web progress report #9: Godot Scripts <-> JavaScript Interface

By: Fabio Alessandrelli 30 June 2021

No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.

Tiles editor progress report #4

By: Gilles Roudiere 17 June 2021

Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.

Godot Web progress report #8: Progressive Web Apps

By: Fabio Alessandrelli 16 June 2021

One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.

GDScript progress report: Feature-complete for 4.0

By: George Marques 2 June 2021

GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.

Submissions open for Godot 2021 showreel

By: Juan Linietsky 31 May 2021

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!

Maintenance release: Godot 3.3.2

By: Rémi Verschelde 24 May 2021

Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.

Physics progress report #1

By: Camille Mohr-Daurat 19 May 2021

Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.

Maintenance release: Godot 3.3.1

By: Rémi Verschelde 18 May 2021

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.