
Beyond #100000: You're breathtaking!
As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.
As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.
We’ve made progress on several key initiatives for the organization and the Godot ecosystem. Here’s what we’ve been up to.
Godot security team clarifies the risk exposed by Check Point Research's report.
With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.
Our biggest conference yet!
After a short delay due to GodotCon, we are back with another exciting update.
We haven't slowed down and are bringing you another feature-packed update!
Looking back at a year of XR development.
A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.
4.3 is out. It's time for an update!
Introducing the Godot Editor for Meta Quest (Horizon OS) devices
The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.
Back from gamescom, ready to report.
The first snapshot after releasing 4.3, already packed with new features!
With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.
We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.
With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.
We are once again attending gamescom, and organizing two meet-up opportunities this time.
Godot 4.3 now includes native .fbx support
After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.
We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!