news

The community forum is back!

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!
04
Apr 2016

Rémi Verschelde

Godot aims for mainstream

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.
01
Apr 2016

Juan Linietsky

Godot at GDC 2016, aftermath

GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!
19
Mar 2016

Juan Linietsky

Updates on the release cycle – and Godot 2.0.1

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.
07
Mar 2016

Rémi Verschelde

Plugins!

For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.
27
Feb 2016

Juan Linietsky

Godot Engine reaches 2.0 stable

Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.
23
Feb 2016

Juan Linietsky

Home, sweet home

Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!
21
Feb 2016

Rémi Verschelde

Open source Godot gets two years old!

On a day like today, two years ago Godot was open sourced.
14
Feb 2016

Rémi Verschelde

Godot 2.0 RC1 released!

Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.
09
Feb 2016

Alket Rexhepi

Godot 2.0 is now beta!

After a long, long time in development Godot 2.0 is now in beta!
26
Jan 2016

Rémi Verschelde

Godot joins Software Freedom Conservancy

Godot is the newest member of Software Freedom Conservancy!
04
Nov 2015

Rémi Verschelde

Help us write a FLOSS manual for Godot!

Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!
07
Sep 2015

Rémi Verschelde

WebAssembly: Godot on the web?

Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.
25
Jun 2015

Alket Rexhepi

Godot at RMLL 2015, France

Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.
11
Jun 2015

Rémi Verschelde

First steps towards 1.2

As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.
06
Jun 2015

Rémi Verschelde