Blog

Rémi Verschelde Rémi Verschelde  -  2 July 2018

Results of the Godot Jam - June 2018

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 games were submitted and reviewed, and the winners are: 1) "Fire and Fondness" by John Gabriel 2) "The Weather Guy" by Emilio and Andre Mari Coppola 3) "On Blazing Rails to Kansas City" by Dalton5000

Rémi Verschelde Rémi Verschelde  - 27 June 2018

Godot at the RMLL / LSM 2018 in Strasbourg, July 7-12

Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour workshop and will have a Godot booth for the whole duration of the event.

Juan Linietsky Juan Linietsky  - 26 June 2018

Godot gets new Animation Tree + State Machine

After a long time coming, and as part of this trend of modernizing many old godot subsystems, the animation tree has been rewritten from scratch and it's now brand new, with plenty of new features.

HP van Braam HP van Braam  - 22 June 2018

Maintenance release: Godot 3.0.4

Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!

Bastiaan Olij Bastiaan Olij  - 19 June 2018

Godot Leap Motion Support

Leap Motion hand tracking support arrives with Godot 3.0.3

Rémi Verschelde Rémi Verschelde  - 15 June 2018

The Godot Jam starts now, theme: Temperature

With a slight delay, the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE! The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 UTC. Have fun and good luck!

HP van Braam HP van Braam  - 13 June 2018

Maintenance release: Godot 3.0.3

Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.

Rémi Verschelde Rémi Verschelde  - 13 June 2018

Vote for the Godot Jam's theme!

As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026

Rémi Verschelde Rémi Verschelde  -  9 June 2018

Upcoming Godot Jam on 15-18 June, theme proposals

It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.

Juan Linietsky Juan Linietsky  -  7 June 2018

Godot gets a brand new animation editor (with cinematic support)

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.

HP van Braam HP van Braam  -  7 June 2018

Godot APK Fixer tool

We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.

Rémi Verschelde Rémi Verschelde  -  6 June 2018

Importing 3D assets from Blender (GameDev.tv)

Guest blog post by Michael Bridges from GameDev.tv, explaining how to import 3D models and animations from Blender using Godot's "Better" Collada exporter.

karroffel karroffel  -  6 June 2018

GLES2 and GDNative, progress report #6

The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.

HP van Braam HP van Braam  -  2 June 2018

Dev snapshot: Godot 3.0.3 RC 3

Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!

Juan Linietsky Juan Linietsky  - 25 May 2018

Fixing Godot games published in Google Play

After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don't like the format we use for exporting any more and is suspending many published games. Here's how to fix your APK to upload it again.

Rémi Verschelde Rémi Verschelde  - 21 May 2018

Ben Tristem & GameDev.tv are kickstarting a Godot course

Ben Tristem and his GameDev.tv team, authors of many best-selling game development courses on the online platform Udemy, are now kickstarting a Godot Engine course! They strongly believe in Godot and want to make top quality content for all kinds of users. Ben tells us in a video what they like in Godot and why they are so enthusiastic about it.

Juan Linietsky Juan Linietsky  - 19 May 2018

Godot gets a new Inspector

Work is ongoing to completely overhaul Godot inspector. This was a pending assignment for me since even before Godot was open sourced but, as always, other issued had priority.

Andrea Catania Andrea Catania  - 16 May 2018

Godot's ragdoll system

Godot 3.1 is getting many improvements on the physics side, and one of those is the new ragdoll system. Physics maintainer Andrea Catania presents the work he did on this topic and how to get started with physical bones and ragdoll simulation.

HP van Braam HP van Braam  - 14 May 2018

Dev snapshot: Godot 3.0.3 RC 2

This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!

karroffel karroffel  -  7 May 2018

GLES2 and GDNative, progress report #5

The progress of last month was largely defined by stabilizing the 3D renderer with many smaller fixes, but work on the PRB side of things has begun and the GDNative system also saw some quality-of-life changes again, with improvements to the GDNativeLibrary resource as well as an API to provide safe type-casting in NativeScript.

Juan Linietsky Juan Linietsky  -  4 May 2018

Godot gets 2D skeletal deform

Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature. A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.

HP van Braam HP van Braam  -  2 May 2018

Dev snapshot: Godot 3.0.3 RC 1

This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!

Juan Linietsky Juan Linietsky  - 28 April 2018

Godot gets CSG support

After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot's amazing architecture to shine.

George Marques George Marques  - 24 April 2018

Godot in Google Summer of Code 2018

Godot has been accepted into the Google Summer of Code program in 2018. This summer we will have 5 students working on new features to the engine.