Help us reach the next funding goal to ensure continued C# support

By: Juan Linietsky Jul 10 - 2020

During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.

Donation changes

By: Juan Linietsky Jul 08 - 2020

The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation, freeing donation funds for new purposes. Therefore, we discussed with core contributors that this is a good time to change how the project manages donations, and give our whole crowdfunding a much-needed update.

GDScript progress report: Type checking is back

By: George Marques Jul 06 - 2020

Report on the new GDScript code featuring the new type checking, warnings, code completion and a few more details.

C# progress report: Visual Studio and VSCode

By: Ignacio Roldán Etcheverry Jul 03 - 2020

Godot is getting extensions for Visual Studio and Visual Studio Code, including debugging support and code completion of Godot strings.

Godot 4.0 gets SDF based real-time global illumination

By: Juan Linietsky Jun 28 - 2020

As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.

Maintenance release: Godot 3.2.2

By: Rémi Verschelde Jun 26 - 2020

Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.

Release candidate: Godot 3.2.2 RC 4

By: Rémi Verschelde Jun 25 - 2020

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!

Release candidate: Godot 3.2.2 RC 3

By: Rémi Verschelde Jun 22 - 2020

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.

Release candidate: Godot 3.2.2 RC 2

By: Rémi Verschelde Jun 18 - 2020

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.

Release candidate: Godot 3.2.2 RC 1

By: Rémi Verschelde Jun 12 - 2020

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.

Godot core budget meeting report #1

By: Juan Linietsky Jun 11 - 2020

The funding situation of Godot has been changing for the past months, as we received more grants and donations, and reorganizing where the funding is going, deciding hires, etc. takes considerable time as well as the right timing.

Dev snapshot: Godot 3.2.2 beta 4

By: Rémi Verschelde Jun 05 - 2020

Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better.

GDScript progress report: Writing a new parser

By: George Marques Jun 01 - 2020

Showing the work for the new GDScript parser, why it is done and how it improves over the old one. Also show a bit of new features.

Godot Editor running in a web browser

By: Fabio Alessandrelli May 29 - 2020

Bringing the Godot Editor to the web: lowering the barrier for newcomers while enhancing the HTML5 export.

Dev snapshot: Godot 3.2.2 beta 3

By: Rémi Verschelde May 22 - 2020

After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.