news

Godot's new renderer, progress report #1

As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives. For Godot 3.0 (our new release being worked on) we are working hard to change this.
01
Nov 2016

Juan Linietsky

The Asset Library web frontend reaches beta

After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!
31
Oct 2016

Rémi Verschelde

Our point'n'click framework is finally out!

The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.
01
Oct 2016

Ariel Manzur

Join the Hacktoberfest and contribute to Godot!

Hacktoberfest, an event that encourages you to contribute to open source projects (Godot included) starts now, and will last for the whole month of October. If you make at least four pull requests, you can earn a cool hacker T-shirt!
01
Oct 2016

Rémi Verschelde

Godot's new high level networking preview is up!

Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...
20
Aug 2016

Juan Linietsky

More programming languages in Godot, want to help?

There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.
10
Aug 2016

Juan Linietsky

Godot reaches 2.1 stable!

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.
09
Aug 2016

Juan Linietsky

Last call before take-off: Godot 2.1 RC2

The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.
03
Aug 2016

Rémi Verschelde

Godot 2.1 RC1 is out!

Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!
24
Jul 2016

Juan Linietsky

Help us complete Godot's API reference!

The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!
14
Jul 2016

Rémi Verschelde

Godot 2.1 reaches beta, ready for testing!

After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!
12
Jul 2016

Juan Linietsky

Maintenance release: Godot 2.0.4.1

Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!
09
Jul 2016

Rémi Verschelde

Showcase your Godot game on our website!

We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!
27
Jun 2016

Rémi Verschelde

Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program

Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.
22
Jun 2016

Juan Linietsky

Godot Community Game Jam - June 2016

After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!
03
Jun 2016

Rémi Verschelde