News

Dev snapshot: Godot 3.2.4 beta 4

By: Rémi Verschelde Dec 11 - 2020

Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!

Announcing the new showcase for projects made with Godot

By: Hugo Locurcio Dec 07 - 2020

We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.

Godot docs improvements report

By: Nathan GDQuest Dec 04 - 2020

Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!

Call for participation to Online GodotCon 2021

By: Julian Murgia Dec 03 - 2020

Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.

Tiles editor progress report #1

By: Gilles Roudiere Dec 01 - 2020

As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.

Godot's 2D engine gets several improvements for upcoming 4.0

By: Juan Linietsky Nov 28 - 2020

While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.

Dev snapshot: Godot 3.2.4 beta 3

By: Rémi Verschelde Nov 27 - 2020

This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.

Introducing the Betsy GPU texture compressor

By: Matias Goldberg Nov 25 - 2020

My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.

Dev snapshot: Godot 3.2.4 beta 2

By: Rémi Verschelde Nov 18 - 2020

While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.

Complex text layouts progress report #2

By: Pāvels Nadtočajevs Nov 10 - 2020

Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.

FBX importer rewritten for Godot 3.2.4 and later

By: Gordon MacPherson Nov 05 - 2020

Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.

Godot Web export progress report #3

By: Fabio Alessandrelli Oct 27 - 2020

An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.

GDScript progress report: Typed instructions

By: George Marques Oct 22 - 2020

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

Dev snapshot: Godot 3.2.4 beta 1

By: Rémi Verschelde Oct 21 - 2020

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

X11 display server progress report

By: Camille Mohr-Daurat Oct 20 - 2020

Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.

Complex text layouts progress report #1

By: Pāvels Nadtočajevs Oct 14 - 2020

Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.

New Improvements for GPUParticles in Godot 4.0

By: Juan Linietsky Oct 08 - 2020

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.

Hugo Locurcio is hired to improve Godot's web infrastructure

By: Hugo Locurcio Oct 07 - 2020

We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.

Maintenance release: Godot 3.2.3

By: Rémi Verschelde Sep 17 - 2020

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

We hired Nathan to work on the manual

By: Nathan GDQuest Sep 10 - 2020

We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.

Release candidate: Godot 3.2.3 RC 6

By: Rémi Verschelde Sep 09 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 5

By: Rémi Verschelde Sep 02 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Godot web export progress report #2

By: Fabio Alessandrelli Aug 28 - 2020

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Announcing a new hire! (Gilles Roudière)

By: Juan Linietsky Aug 26 - 2020

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

Release candidate: Godot 3.2.3 RC 4

By: Rémi Verschelde Aug 21 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.