news

Godot's new high level networking preview is up!

Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...
20
Aug 2016

Juan Linietsky

More programming languages in Godot, want to help?

There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.
10
Aug 2016

Juan Linietsky

Godot reaches 2.1 stable!

After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.
09
Aug 2016

Juan Linietsky

Last call before take-off: Godot 2.1 RC2

The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.
03
Aug 2016

Rémi Verschelde

Godot 2.1 RC1 is out!

Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!
24
Jul 2016

Juan Linietsky

Help us complete Godot's API reference!

The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!
14
Jul 2016

Rémi Verschelde

Godot 2.1 reaches beta, ready for testing!

After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!
12
Jul 2016

Juan Linietsky

Maintenance release: Godot 2.0.4.1

Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!
09
Jul 2016

Rémi Verschelde

Showcase your Godot game on our website!

We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!
27
Jun 2016

Rémi Verschelde

Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program

Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.
22
Jun 2016

Juan Linietsky

Godot Community Game Jam - June 2016

After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!
03
Jun 2016

Rémi Verschelde

你好 мир, Godot habla deine language désormais!*

Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!
28
May 2016

Rémi Verschelde

Maintenance release: Godot 2.0.3

Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!
13
May 2016

Rémi Verschelde

Fill in the blank in the class reference

Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!
27
Apr 2016

Rémi Verschelde

Maintenance release: Godot 2.0.2

Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.
08
Apr 2016

Rémi Verschelde