Godot 3 at the Capitole du Libre 2017

By: Nathan GDQuest Nov 15 - 2017

We will be at the Capitole du Libre this week-end with Julian Murgia and Gilles Roudière. It's one of the largest French events dedicated to Free Software, and it's taking place in Toulouse. Come meet us if you're in the area!

Hero Wanted! Help fix the remaining issues for 3.0!

By: Juan Linietsky Nov 07 - 2017

Godot 3.0 is in it's final march towards a stable release, hopefully before year's end. The first Beta will be releases shortly and then candidates and stable... you can help and be a hero!

Godot 3's VR and AR support

By: Bastiaan Olij Nov 06 - 2017

The past year we've been hard at work behind the scenes adding support for AR and VR to Godot. Support for basic mobile VR and full support for OpenVR is ready for Alpha 2. OpenHMD support is being worked on and we have a working ARKit implementation.

Godot 3.0 switches to Bullet for physics

By: Juan Linietsky Nov 05 - 2017

When Godot started (a decade ago), there were not many good physics engine available and Godot always had quite demanding API requirements for them (such as Area nodes, KinematicBody, RayCast shapes, etc.), so they were not usable without a lot of modification. This led us to implementing our own custom engine. Now, thanks to the work of Andrea Catania, we are introducing Bullet as a new and better maintained backend for the 3D physics!

Dev snapshot: Godot 3.0 alpha 2

By: Rémi Verschelde Oct 31 - 2017

One step closer to the release of Godot 3.0! With this alpha 2 development snapshot, Godot users will be able to preview the upcoming C# support and continue testing the advanced 3D features introduced in Godot 3.0. This snapshot is of course expected to be buggy and unstable, so please be aware that it does not reflect the final state of what Godot 3.0 will be like.

Get ready for the GitHub Game Off with Godot

By: Rémi Verschelde Oct 30 - 2017

GitHub is hosting the 5th edition of its #GameOff jam focused on free and open source tools. As a leading libre 2D and 3D game engine, Godot is a perfect for that jam and it's a great opportunity to give it a try and fall in love with its intuitive yet powerful workflow!

Introducing C# in Godot

By: Ignacio Roldán Etcheverry Oct 21 - 2017

The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.

As an Open Source project, Godot is more than a game engine

By: Juan Linietsky Oct 13 - 2017

Godot is a community developed game engine. The development process is becoming tighter and more efficient every day. As the amount of contributors keep growing exponentially, it's a big challenge for us to keep this process efficient and yet improve it.

Godot 3's renderer design explained

By: Juan Linietsky Sep 24 - 2017

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.

Patreon: First goal achieved!

By: Juan Linietsky Sep 18 - 2017

A little bit over a month ago we launched a Patreon campaign to improve our funding. The first goal, which is allowing our lead developer Juan Linietsky to work full time on the project, has been just met, which is amazing!! Thanks to everyone who helped and contributed!

Let's build great docs for 3.0! Write the Docs every week-end

By: Nathan GDQuest Sep 06 - 2017

Godot 3's API reference is 60% incomplete. With so many changes since 2.0, we must review classes and their descriptions. The engine can only grow and attract tons of users if it has great docs. And this cannot happen without you. Join us this Saturday for the first Godot 3.0 docs Sprint!

We need your help to improve our documentation system!

By: Juan Linietsky Aug 31 - 2017

Godot has grown a lot and, nowadays, and new users expect us to have quality documentation comparable to commercial offerings. For this, the documentation system we currently have needs tweaks and improvements. As we, game engine developers, are not experienced in the web side of the programming world, everything seems daunting to us (please don't laugh), so any help with the following items would be hugely appreciated!

Maintenance release: Godot 2.1.4

By: Rémi Verschelde Aug 30 - 2017

Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.

80% funded! Celebrating with a Patreon rewards upgrade

By: Rémi Verschelde Aug 26 - 2017

The first two weeks of our new Patreon campaign have been astounding, with more than $2,400/month pledged by the community to enable us to hire Juan full-time to work on Godot's development. We are 80% of the way up to that goal, and with your help to spread the news we might be able to reach our target $3,000 within a few days! To celebrate this huge progress, we upgraded our Patreon rewards to make them more accessible. We also took this opportunity to satisfy some legal requirements of being a non-profit charity, ensuring that no reward could be interpreted as a taxable business income.

Godot and OpenHMD at the Kiel Open Source and Linux Days

By: Rémi Verschelde Aug 25 - 2017

Godot and OpenHMD (VR library) developers will be at the Kiel Open Source and Linux Days in Kiel, Germany, on Friday 15 and Saturday 16 September 2017. Both projects will have a stand each, and we will make a 1-hour presentation and a 2-hour workflow for aspiring and beginner Godot users.