Godot aims for mainstream
By: Juan Linietsky 1 April 2016
APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.
Godot at GDC 2016, aftermath
By: Juan Linietsky 19 March 2016
GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!
Updates on the release cycle – and Godot 2.0.1
By: Rémi Verschelde 7 March 2016
After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.
By: Juan Linietsky 27 February 2016
For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.
Godot Engine reaches 2.0 stable
By: Juan Linietsky 23 February 2016
Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.
Home, sweet home
By: Rémi Verschelde 21 February 2016
Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!
Open source Godot gets two years old!
By: Juan Linietsky 14 February 2016
On a day like today, two years ago Godot was open sourced.
Godot 2.0 RC1 released!
By: Juan Linietsky 9 February 2016
Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.
Godot 2.0 is now beta!
By: Juan Linietsky 26 January 2016
After a long, long time in development Godot 2.0 is now in beta!
Godot joins Software Freedom Conservancy
By: Juan Linietsky 4 November 2015
Godot is the newest member of Software Freedom Conservancy!
Help us write a FLOSS manual for Godot!
By: Ariel Manzur 7 September 2015
Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!
WebAssembly: Godot on the web?
By: Juan Linietsky 25 June 2015
Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.
Godot at RMLL 2015, France
By: Juan Linietsky 11 June 2015
Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.
First steps towards 1.2
By: Juan Linietsky 6 June 2015
As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.
Godot 1.1 is out!
By: Juan Linietsky 21 May 2015
After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.
Godot 1.1 RC3
By: Juan Linietsky 17 May 2015
Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.
Godot 1.1 RC2
By: Juan Linietsky 5 May 2015
The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!
Godot 1.1 RC1
By: Juan Linietsky 1 May 2015
After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.
Godot 1.1 beta1 is out!
By: Juan Linietsky 2 April 2015
After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.
Godot is now really free!
By: Juan Linietsky 1 April 2015
APRIL FOOLS' DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!
Introducing... brand new code completion!
By: Juan Linietsky 22 December 2014
It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.
Godot Engine reaches 1.0, first stable release
By: Juan Linietsky 15 December 2014
After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!
Winter holiday Godot game jam!
By: Juan Linietsky 9 December 2014
GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).
Godot 1.0 RC1 is here!
By: Juan Linietsky 2 December 2014
A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).
Website is back
By: Juan Linietsky 1 December 2014
Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.