 Rémi Verschelde  - 27 November 2020
Rémi Verschelde  - 27 November 2020Dev snapshot: Godot 3.2.4 beta 3
This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.
 Rémi Verschelde  - 27 November 2020
Rémi Verschelde  - 27 November 2020This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.
My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.
 Rémi Verschelde  - 18 November 2020
Rémi Verschelde  - 18 November 2020While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.
Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.
Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.
 Fabio Alessandrelli  - 27 October 2020
Fabio Alessandrelli  - 27 October 2020An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.
 George Marques  - 22 October 2020
George Marques  - 22 October 2020GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.
 Rémi Verschelde  - 21 October 2020
Rémi Verschelde  - 21 October 2020Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)
Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.
Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.
 Juan Linietsky  -  8 October 2020
Juan Linietsky  -  8 October 2020The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.
 Hugo Locurcio  -  7 October 2020
Hugo Locurcio  -  7 October 2020We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.
 Rémi Verschelde  - 17 September 2020
Rémi Verschelde  - 17 September 2020Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.
 Nathan GDQuest  - 10 September 2020
Nathan GDQuest  - 10 September 2020We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.
 Rémi Verschelde  -  9 September 2020
Rémi Verschelde  -  9 September 2020Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.
 Rémi Verschelde  -  2 September 2020
Rémi Verschelde  -  2 September 2020Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.
 Fabio Alessandrelli  - 28 August 2020
Fabio Alessandrelli  - 28 August 2020Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.
 Juan Linietsky  - 26 August 2020
Juan Linietsky  - 26 August 2020In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!
 Rémi Verschelde  - 21 August 2020
Rémi Verschelde  - 21 August 2020Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.
 George Marques  -  4 August 2020
George Marques  -  4 August 2020New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.
 Rémi Verschelde  - 31 July 2020
Rémi Verschelde  - 31 July 2020Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.
 Rémi Verschelde  - 29 July 2020
Rémi Verschelde  - 29 July 2020Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.
 Rémi Verschelde  - 28 July 2020
Rémi Verschelde  - 28 July 2020Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.
 Rémi Verschelde  - 24 July 2020
Rémi Verschelde  - 24 July 2020Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.