Godot at RMLL 2015, France
By: Juan Linietsky 11 June 2015
Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.
First steps towards 1.2
By: Juan Linietsky 6 June 2015
As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.
Godot 1.1 is out!
By: Juan Linietsky 21 May 2015
After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.
Godot 1.1 RC3
By: Juan Linietsky 17 May 2015
Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.
Godot 1.1 RC2
By: Juan Linietsky 5 May 2015
The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!
Godot 1.1 RC1
By: Juan Linietsky 1 May 2015
After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.
Godot 1.1 beta1 is out!
By: Juan Linietsky 2 April 2015
After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.
Godot is now really free!
By: Juan Linietsky 1 April 2015
APRIL FOOLS' DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!
Introducing... brand new code completion!
By: Juan Linietsky 22 December 2014
It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.
Godot Engine reaches 1.0, first stable release
By: Juan Linietsky 15 December 2014
After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!
Winter holiday Godot game jam!
By: Juan Linietsky 9 December 2014
GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).
Godot 1.0 RC1 is here!
By: Juan Linietsky 2 December 2014
A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).
Website is back
By: Juan Linietsky 1 December 2014
Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.
Support us on Kickstarter!
By: Ariel Manzur 20 October 2014
As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.
Godot history in images!
By: Juan Linietsky 15 January 2014
How does more than a decade of engine development look like?
First public release!
By: Juan Linietsky 14 January 2014
Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients. Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.