Get ready for the GitHub Game Off with Godot

By: Rémi Verschelde Oct 30 - 2017

GitHub is hosting the 5th edition of its #GameOff jam focused on free and open source tools. As a leading libre 2D and 3D game engine, Godot is a perfect for that jam and it's a great opportunity to give it a try and fall in love with its intuitive yet powerful workflow!

Introducing C# in Godot

By: Ignacio Roldán Etcheverry Oct 21 - 2017

The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.

As an Open Source project, Godot is more than a game engine

By: Juan Linietsky Oct 13 - 2017

Godot is a community developed game engine. The development process is becoming tighter and more efficient every day. As the amount of contributors keep growing exponentially, it's a big challenge for us to keep this process efficient and yet improve it.

Godot 3's renderer design explained

By: Juan Linietsky Sep 24 - 2017

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.

Patreon: First goal achieved!

By: Juan Linietsky Sep 18 - 2017

A little bit over a month ago we launched a Patreon campaign to improve our funding. The first goal, which is allowing our lead developer Juan Linietsky to work full time on the project, has been just met, which is amazing!! Thanks to everyone who helped and contributed!

Let's build great docs for 3.0! Write the Docs every week-end

By: Nathan GDquest Sep 06 - 2017

Godot 3's API reference is 60% incomplete. With so many changes since 2.0, we must review classes and their descriptions. The engine can only grow and attract tons of users if it has great docs. And this cannot happen without you. Join us this Saturday for the first Godot 3.0 docs Sprint!

We need your help to improve our documentation system!

By: Juan Linietsky Aug 31 - 2017

Godot has grown a lot and, nowadays, and new users expect us to have quality documentation comparable to commercial offerings. For this, the documentation system we currently have needs tweaks and improvements. As we, game engine developers, are not experienced in the web side of the programming world, everything seems daunting to us (please don't laugh), so any help with the following items would be hugely appreciated!

Maintenance release: Godot 2.1.4

By: Rémi Verschelde Aug 30 - 2017

Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.

80% funded! Celebrating with a Patreon rewards upgrade

By: Rémi Verschelde Aug 26 - 2017

The first two weeks of our new Patreon campaign have been astounding, with more than $2,400/month pledged by the community to enable us to hire Juan full-time to work on Godot's development. We are 80% of the way up to that goal, and with your help to spread the news we might be able to reach our target $3,000 within a few days! To celebrate this huge progress, we upgraded our Patreon rewards to make them more accessible. We also took this opportunity to satisfy some legal requirements of being a non-profit charity, ensuring that no reward could be interpreted as a taxable business income.

Godot and OpenHMD at the Kiel Open Source and Linux Days

By: Rémi Verschelde Aug 25 - 2017

Godot and OpenHMD (VR library) developers will be at the Kiel Open Source and Linux Days in Kiel, Germany, on Friday 15 and Saturday 16 September 2017. Both projects will have a stand each, and we will make a 1-hour presentation and a 2-hour workflow for aspiring and beginner Godot users.

A small defense of glTF 2.0 on its comparison against OpenGEX

By: Juan Linietsky Aug 24 - 2017

This is a short article clarifying some on my views of why I believe glTF to be a great asset pipeline format, contrarily to the claims of Eric Lengyel's feature comparison of OpenGEX and glTF.

How to make your dream game, publish it and not die in the process

By: Juan Linietsky Aug 11 - 2017

Many devs asked me to write about this for a long time, so sharing my experience for this process.

Support Godot on Patreon! Let's make the best game engine ever, together!

By: Juan Linietsky Aug 09 - 2017

We are launching a Patreon site ( to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

By: Juan Linietsky Aug 03 - 2017

Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...

Dev snapshot: Godot 3.0 alpha1

By: Rémi Verschelde Jul 26 - 2017

There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.