Blog

Gordon MacPherson Gordon MacPherson  -  5 November 2020

FBX importer rewritten for Godot 3.2.4 and later

Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.

Fabio Alessandrelli Fabio Alessandrelli  - 27 October 2020

Godot Web export progress report #3

An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.

George Marques George Marques  - 22 October 2020

GDScript progress report: Typed instructions

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

Rémi Verschelde Rémi Verschelde  - 21 October 2020

Dev snapshot: Godot 3.2.4 beta 1

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

Camille Mohr-Daurat Camille Mohr-Daurat  - 20 October 2020

X11 display server progress report

Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.

Pāvels Nadtočajevs Pāvels Nadtočajevs  - 14 October 2020

Complex text layouts progress report #1

Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.

Juan Linietsky Juan Linietsky  -  8 October 2020

New improvements for GPUParticles in Godot 4.0

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.

Hugo Locurcio Hugo Locurcio  -  7 October 2020

Hugo Locurcio is hired to improve Godot's web infrastructure

We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.

Rémi Verschelde Rémi Verschelde  - 17 September 2020

Maintenance release: Godot 3.2.3

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

Nathan GDQuest Nathan GDQuest  - 10 September 2020

We hired Nathan to work on the manual

We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.

Rémi Verschelde Rémi Verschelde  -  9 September 2020

Release candidate: Godot 3.2.3 RC 6

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  -  2 September 2020

Release candidate: Godot 3.2.3 RC 5

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Fabio Alessandrelli Fabio Alessandrelli  - 28 August 2020

Godot web export progress report #2

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Juan Linietsky Juan Linietsky  - 26 August 2020

Announcing a new hire! (Gilles Roudière)

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

Rémi Verschelde Rémi Verschelde  - 21 August 2020

Release candidate: Godot 3.2.3 RC 4

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

George Marques George Marques  -  4 August 2020

GDScript progress report: New GDScript is now merged

New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.

Rémi Verschelde Rémi Verschelde  - 31 July 2020

Release candidate: Godot 3.2.3 RC 3

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 29 July 2020

GSoC 2020 - Progress report #1

Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.

Rémi Verschelde Rémi Verschelde  - 28 July 2020

Release candidate: Godot 3.2.3 RC 2

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 24 July 2020

Release candidate: Godot 3.2.3 RC 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Juan Linietsky Juan Linietsky  - 22 July 2020

Announcing the monthly Live Q&A!

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.

Rémi Verschelde Rémi Verschelde  - 20 July 2020

Dev snapshot: Godot 3.2.3 beta 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Juan Linietsky Juan Linietsky  - 13 July 2020

Godot community poll 2020

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!

Juan Linietsky Juan Linietsky  - 10 July 2020

Help us reach the next funding goal to ensure continued C# support

During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.