Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour workshop and will have a Godot booth for the whole duration of the event.
After a long time coming, and as part of this trend of modernizing many old godot subsystems, the animation tree has been rewritten from scratch and it's now brand new, with plenty of new features.
Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!
Leap Motion hand tracking support arrives with Godot 3.0.3
With a slight delay, the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE! The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 UTC. Have fun and good luck!
Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.
As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026
It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.
The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.
We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.
Guest blog post by Michael Bridges from GameDev.tv, explaining how to import 3D models and animations from Blender using Godot's "Better" Collada exporter.
The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR.
Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!
After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don't like the format we use for exporting any more and is suspending many published games. Here's how to fix your APK to upload it again.
Ben Tristem and his GameDev.tv team, authors of many best-selling game development courses on the online platform Udemy, are now kickstarting a Godot Engine course! They strongly believe in Godot and want to make top quality content for all kinds of users. Ben tells us in a video what they like in Godot and why they are so enthusiastic about it.