news

Godot aims for mainstream

By: Juan Linietsky Apr 01 - 2016

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.

Godot at GDC 2016, aftermath

By: Juan Linietsky Mar 19 - 2016

GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!

Updates on the release cycle – and Godot 2.0.1

By: Rémi Verschelde Mar 07 - 2016

After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.

Plugins!

By: Juan Linietsky Feb 27 - 2016

For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.

Godot Engine reaches 2.0 stable

By: Juan Linietsky Feb 23 - 2016

Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.

Home, sweet home

By: Rémi Verschelde Feb 21 - 2016

Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!

Open source Godot gets two years old!

By: Juan Linietsky Feb 14 - 2016

On a day like today, two years ago Godot was open sourced.

Godot 2.0 RC1 released!

By: Juan Linietsky Feb 09 - 2016

Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.

Godot 2.0 is now beta!

By: Juan Linietsky Jan 26 - 2016

After a long, long time in development Godot 2.0 is now in beta!

Godot joins Software Freedom Conservancy

By: Juan Linietsky Nov 04 - 2015

Godot is the newest member of Software Freedom Conservancy!

Help us write a FLOSS manual for Godot!

By: Ariel Manzur Sep 07 - 2015

Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!

WebAssembly: Godot on the web?

By: Juan Linietsky Jun 25 - 2015

Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.

Godot at RMLL 2015, France

By: Juan Linietsky Jun 11 - 2015

Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.

First steps towards 1.2

By: Juan Linietsky Jun 06 - 2015

As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.

Godot 1.1 is out!

By: Juan Linietsky May 21 - 2015

After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.