Meet the community at FOSDEM and GodotCon 2019

By: Rémi Verschelde Nov 07 - 2018

2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).

Open ARPG and JRPG demos on GDquest

By: Nathan GDQuest Nov 05 - 2018

Join our Open Projects on GDquest! Moving forward, we want to code great game demos together, have fun, learn, and produce better educational resources for the entire community.

Dev snapshot: Godot 3.1 alpha 2

By: Rémi Verschelde Nov 02 - 2018

A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.

GitHub Game Off and Godot are a winning combination

By: Rémi Verschelde Oct 29 - 2018

GitHub Game Off, the month-long jam putting forward free and open source gamedev tools is back for its 2018 edition starting on November 1st! It's a great opportunity to make a game with Godot and many other great FOSS tools. And as Securas showed it last year with Daemon vs Demon, you can also win the Game Off jam with your Godot game!

Godot Wild Jam October - Results

By: Max Hilbrunner Oct 26 - 2018

With roughly 170 participants and 31 games submitted, the second Godot Wild Jam was a huge success! Read on about the winners for this month and see the compilation video for this Godot Wild Jam.

Godot Wild Jam

By: Max Hilbrunner Oct 10 - 2018

While the GodotCon in Poznań is ongoing (Livestream here!), our awesome community could not wait for the next official Godot Jam and just got one started on their own: The Godot Wild Jam.

Schedule for GodotCon 2018 in Poznań

By: Rémi Verschelde Oct 07 - 2018

GodotCon 2018 Poznań will be on October 10 & 11, and we have a great line-up of speakers from the Godot community who will share insights in their Godot-related work and workflow. Core contributors of the engine will also be there to introduce attendees to the inner workings of a Free and Open Source project like Godot, where everyone can get involved!

Godot Slides: gamified slideshows made in Godot

By: Nathan GDQuest Oct 05 - 2018

Build beautiful and gamified presentations with Godot Slides 2.0! The project ships with a 10 minutes multilingual pitch for you to give at gamedev meetups and other events, to introduce students to the engine... It's all drag-and-drop and, as you'd expect, open source.

Become a Godot contributor for Hacktoberfest 2018

By: Rémi Verschelde Oct 01 - 2018

Hacktoberfest 2018 has started, and you can contribute to Godot to earn a T-shirt (and experience!). Digital Ocean and GitHub sponsor this event that encourages everyone to contribute to any free and open source project on GitHub, including Godot's repositories. All pull requests count, so you can work either on the engine source code or on the documentation - there are things to do for everyone!

Welcoming our new gold sponsor: ImageCampus

By: Juan Linietsky Sep 21 - 2018

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and video games.

Godot gets a new FileSystem dock for 3.1

By: Gilles Roudiere Sep 21 - 2018

Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.

Simplex noise lands in Godot 3.1

By: Joan Fons Sep 19 - 2018

Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.

Hero wanted! (3.1 version)

By: Juan Linietsky Sep 08 - 2018

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!

Dev snapshot: Godot 3.1 alpha 1

By: Rémi Verschelde Aug 31 - 2018

Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.

Meet the community at GodotCon Poznań 2018

By: Rémi Verschelde Aug 28 - 2018

We're organizing a new GodotCon in Poznań, Poland on Wed 10 & Thu 11 October 2018, right before the Game Industry Conference (same location). Our lead developer Juan Linietsky will be there (flying in from Argentina), as well as many other core developers and Godot users, and we'd love you to join us there!