Blog

Rémi Verschelde Rémi Verschelde  - 12 February 2021

Release candidate: Godot 3.2.4 RC 2

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!

Rémi Verschelde Rémi Verschelde  - 10 February 2021

Godot Engine receives $120,000 grant from game development studio Kefir

We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.

Gilles Roudiere Gilles Roudiere  -  5 February 2021

Tiles editor progress report #2

The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.

Fabio Alessandrelli Fabio Alessandrelli  -  4 February 2021

Web Editor release candidate, HTML5 gamepads and more!

The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.

Rémi Verschelde Rémi Verschelde  -  3 February 2021

New communication platform for Godot contributors

Godot contributors are moving from good old IRC to a new self-hosted chat platform based on Rocket.Chat! It provides many modern features that will enable a better communication flow between contributors, as well as providing a central place for all team or topic-specific discussion channels around Godot development.

Juan Linietsky Juan Linietsky  -  2 February 2021

Godot 4.0 optimization progress report

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.

Rémi Verschelde Rémi Verschelde  - 28 January 2021

Release candidate: Godot 3.2.4 RC 1

After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.

Julian Murgia Julian Murgia  - 21 January 2021

Online GodotCon 2021: Schedule

Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.

Hugo Locurcio Hugo Locurcio  - 20 January 2021

Announcing the new community map for user groups

Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.

Hugo Locurcio Hugo Locurcio  - 19 January 2021

Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience

We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.

Rémi Verschelde Rémi Verschelde  - 16 January 2021

Dev snapshot: Godot 3.2.4 beta 6

Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.

Rémi Verschelde Rémi Verschelde  -  7 January 2021

Dev snapshot: Godot 3.2.4 beta 5

Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!

Ernest Lee Ernest Lee  -  4 January 2021

Introducing the Godot glTF 2.0 scene exporter

To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.

Hugo Locurcio Hugo Locurcio  - 31 December 2020

Godot 2020 Year in Review video

While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.

Pāvels Nadtočajevs Pāvels Nadtočajevs  - 29 December 2020

Complex text layouts progress report #3

Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.

Fabio Alessandrelli Fabio Alessandrelli  - 24 December 2020

Web Editor beta, AudioWorklet, GDNative and more!

The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.

Camille Mohr-Daurat Camille Mohr-Daurat  - 19 December 2020

Camille Mohr-Daurat was hired to work on physics

We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.

Hugo Locurcio Hugo Locurcio  - 15 December 2020

Godot Showcase - Little Red Dog Games talk about their experience

This week, we've interviewed Little Red Dog Games' lead developer Ryan Hewer about their latest project, Rogue State Revolution.

Rémi Verschelde Rémi Verschelde  - 11 December 2020

Godot Engine receiving support funded by Facebook Reality Labs

It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.

Rémi Verschelde Rémi Verschelde  - 11 December 2020

Dev snapshot: Godot 3.2.4 beta 4

Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!

Hugo Locurcio Hugo Locurcio  -  7 December 2020

Announcing the new showcase for projects made with Godot

We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.

Nathan GDQuest Nathan GDQuest  -  4 December 2020

Godot docs improvements report

Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!

Julian Murgia Julian Murgia  -  3 December 2020

Call for participation to Online GodotCon 2021

Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.

Gilles Roudiere Gilles Roudiere  -  1 December 2020

Tiles editor progress report #1

As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.