Blog

Rémi Verschelde Rémi Verschelde  - 10 May 2021

Release candidate: Godot 3.3.1 RC 1

There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.

Rémi Verschelde Rémi Verschelde  - 21 April 2021

Godot 3.3 has arrived, with a focus on optimization and reliability

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

Hugo Locurcio Hugo Locurcio  - 18 April 2021

Godot Showcase - Gravity Ace developer talks about his experience

This week, we are interviewing John Watson about Gravity Ace, a 2D multi-directional gravity shooter. It was released in October 2020 in early access and is available on Windows and Linux.

Fabio Alessandrelli Fabio Alessandrelli  - 16 April 2021

Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient

Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.

Rémi Verschelde Rémi Verschelde  - 14 April 2021

Release candidate: Godot 3.3 RC 9

Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!

Gilles Roudiere Gilles Roudiere  - 12 April 2021

Tiles editor progress report #3

A new progress report on the TileMap and TIleSet editors rework.

Rémi Verschelde Rémi Verschelde  -  7 April 2021

Release candidate: Godot 3.3 RC 8

Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)

Ilaria Cislaghi Ilaria Cislaghi  -  2 April 2021

Online GodotCon July 2021 - Call for participation

After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.

Juan Linietsky Juan Linietsky  -  1 April 2021

Godot has been renamed to Godette Engine

After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.

Rémi Verschelde Rémi Verschelde  - 30 March 2021

Release candidate: Godot 3.3 RC 7

Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.

Juan Linietsky Juan Linietsky  - 29 March 2021

Editor improvements for Godot 4.0

If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.

Fabio Alessandrelli Fabio Alessandrelli  - 20 March 2021

Web Editor PWA, easier HTML customizations, and faster load times!

Godot on the Web is feeling more and more like native, getting performance improvements (20% faster load time), easier customizations, and more!

Rémi Verschelde Rémi Verschelde  - 19 March 2021

Release candidate: Godot 3.3 RC 6

We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.

Bastiaan Olij Bastiaan Olij  - 18 March 2021

Godot OpenXR support

An update on the current work being rounded off adding OpenXR support to Godot 3 through a plugin and the planned work for Godot 4.

Rémi Verschelde Rémi Verschelde  - 17 March 2021

Versioning change for Godot 3.x

We decide to rename the upcoming 3.2.4 release to Godot 3.3 to better advertize that it's a big milestone with tons of new features! It's still fully compatible with previous Godot 3.2.x releases as one would have expected of 3.2.4, so it will be a recommended update for all Godot users. Moreover, we'll start working on Godot 3.4 in parallel to providing bugfix releases for 3.3.x at a faster pace.

Rémi Verschelde Rémi Verschelde  - 13 March 2021

Release candidate: Godot 3.2.4 RC 5

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!

Hugo Locurcio Hugo Locurcio  - 11 March 2021

Godot Showcase - Human Diaspora developer interview

This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. It was released in September 2020 in early access and is available on Windows and Linux.

Rémi Verschelde Rémi Verschelde  -  9 March 2021

Release candidate: Godot 3.2.4 RC 4

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!

Hugo Locurcio Hugo Locurcio  -  4 March 2021

Godot Showcase - Primal Light developer interview

We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.

Joan Fons Joan Fons  -  1 March 2021

Joan Fons is hired to work on Godot's rendering

Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.

Juan Linietsky Juan Linietsky  - 26 February 2021

Why isn't Godot an ECS-based game engine?

The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.

Rémi Verschelde Rémi Verschelde  - 23 February 2021

Release candidate: Godot 3.2.4 RC 3

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!

Hugo Locurcio Hugo Locurcio  - 18 February 2021

Godot Showcase - Hive Time developer Cheeseness talks about his experience

We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.

Hugo Locurcio Hugo Locurcio  - 15 February 2021

Guest post - “Small Team, Big Project”: Building Moonwards

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.