Dev snapshot: Godot 4.8 dev 4
4.8 development is now in full force!
4.8 development is now in full force!
At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.
The second 4.7 maintenance release has arrived!
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
✅️ TIP: Reading development snapshot articles builds character!
What happens when you stabilize stability? Let's find out!
The cost of convenience? Nothing!
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.
The first 4.7 maintenance release has arrived!
The de-specialized edition: special edition!
The cycle begins anew
The de-specialized edition of a cult classic!
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
The Godot Foundation formalizes its vision for the engine with a written statement
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
Critical regressions resolved!
Last call to report critical regressions!
The end is in sight… Race ya there!
Lockeder and loadeder
GABE brings full Gradle support to the Godot Android & XR editor, so you can build and publish games entirely from your Android device or XR device.
Locked and loaded