news

Dev snapshot: Godot 2.1.5 RC2

By: Rémi Verschelde Jul 19 - 2018

Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.

Godot 3.1 will get many improvements to KinematicBody

By: Juan Linietsky Jul 17 - 2018

One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.

Visual Shader Editor is back

By: Juan Linietsky Jul 14 - 2018

After some weeks of work, the new visual shader editor is ready for testing!

Maintenance release: Godot 3.0.5

By: Hein-Pieter van Braam Jul 08 - 2018

In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!

Results of the Godot Jam - June 2018

By: Rémi Verschelde Jul 02 - 2018

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 games were submitted and reviewed, and the winners are: 1) "Fire and Fondness" by John Gabriel 2) "The Weather Guy" by Emilio and Andre Mari Coppola 3) "On Blazing Rails to Kansas City" by Dalton5000

Godot at the RMLL / LSM 2018 in Strasbourg, July 7-12

By: Rémi Verschelde Jun 27 - 2018

Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour workshop and will have a Godot booth for the whole duration of the event.

Godot gets new Animation Tree + State Machine

By: Juan Linietsky Jun 26 - 2018

After a long time coming, and as part of this trend of modernizing many old godot subsystems, the animation tree has been rewritten from scratch and it's now brand new, with plenty of new features.

Maintenance release: Godot 3.0.4

By: Hein-Pieter van Braam Jun 22 - 2018

Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!

Godot Leap Motion Support

By: Bastiaan Olij Jun 19 - 2018

Leap Motion hand tracking support arrives with Godot 3.0.3

The Godot Jam starts now, theme: Temperature

By: Rémi Verschelde Jun 15 - 2018

With a slight delay, the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE! The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 UTC. Have fun and good luck!

Maintenance release: Godot 3.0.3

By: Hein-Pieter van Braam Jun 13 - 2018

Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.

Vote for the Godot Jam's theme!

By: Rémi Verschelde Jun 13 - 2018

As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026

Upcoming Godot Jam on 15-18 June, theme proposals

By: Rémi Verschelde Jun 09 - 2018

It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.

Godot gets a brand new animation editor (with cinematic support)

By: Juan Linietsky Jun 07 - 2018

The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.

Godot APK Fixer tool

By: Hein-Pieter van Braam Jun 07 - 2018

We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.