Maintenance release: Godot 3.6.2
Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.
Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.
Open the floodgates!
4.5's first maintenance release arrives!
RodZilla talks about his experience developing Material Maker, a procedural PBR material creation tool made with Godot.
Hotfixes so nice, we added 'em twice!
Regression fixes coming in hot!
It's time for a summary of GodotCon Boston now that all talks are available on Youtube.
The calm before the storm…
The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find out in this article.
From mind-blowing effects now made possible by the stencil buffer to accessibilty descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.
One more for the road, again!
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
Upcoming XR game jam, using the XR editor, new release channels and the new Render Models API
Two more for the road!
One more for the road!
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
Back to our regularly scheduled schedule!
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
More critical fixes coming your way!
What's new in the latest release of the Godot OpenXR Vendors plugin?
Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.
Gotta go fast!
The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.