Dev snapshot: Godot 4.3 dev 5
Sneaking one more dev release in for testing before the team heads to GDC!
Sneaking one more dev release in for testing before the team heads to GDC!
Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!
Like we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!
Another 4.3 dev release means that many more fixes and improvements are on their way!
Say goodbye to placing barriers, hello to the new acyclic graph
We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).
A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!
Looking back at a month of game jams, we curated a list of ten events that you might or might not have heard of before.
How the transition to a unified .NET has impacted platform support, and re-adding the ability to port to mobile.
As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!
Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.
4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features
After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!
We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!
The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.
We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.
We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.
Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!
This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.
Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!
The first release candidate brought another crop of regression reports, which we've now fixed!
Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!