
Release candidate: Godot 4.5 RC 2
One more for the road, again!
One more for the road, again!
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
Upcoming XR game jam, using the XR editor, new release channels and the new Render Models API
Two more for the road!
One more for the road!
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
Back to our regularly scheduled schedule!
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
More critical fixes coming your way!
What's new in the latest release of the Godot OpenXR Vendors plugin?
Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.
Gotta go fast!
The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).
Recap of the Android & XR updates during GodotCon 2025
Godot 4.5 has entered beta and is now feature-complete!
Introducing the second annual Godot convention: GodotFest 25 - GodotCon Europe!
Compiling the Godot Engine with WASM SIMD support truly is a game changer.
The cool chill of the feature freeze approaches…
One post-GodotCon snapshot coming up!
We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!
We interviewed Frédéric Plourde from Collabora and Daniel Castellanos from Decasis about the Somar project.
Access the engine like never before!