news

Only two buttons, but dozens of games!

Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!
16
Feb 2017

Rémi Verschelde

Godot 3.0 new internals, progress report #4

Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.
04
Feb 2017

Juan Linietsky

Maintenance release: Godot 2.1.2

Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!
21
Jan 2017

Rémi Verschelde

Meet us at FOSDEM 2017 and GodotCon

The Godot Engine community is officially attending the FOSDEM 2017 in Brussels, Belgium on Feb 4-5, and also organises its own "GodotCon" event in Brussels the next two days (Feb 6-7). All interested Godot users and contributors are invited to join us for a great real life meeting!
18
Jan 2017

Rémi Verschelde

WARNING: HEAD is going unstable!

Starting now, and only for the upcoming 3.0 release, HEAD will break compatibility completely. Projects from Godot 1.x and 2.x **will not work** and this is expected.
02
Jan 2017

Juan Linietsky

Godot's new renderer, progress report #3

It's been a month since the second progress report, and progress continues towards the new Godot renderer. This milestone was (and will likely be) the most difficult, due to the techniques that had to be implemented.
31
Dec 2016

Juan Linietsky

Godot Community Game Jam - Dec 2016 / Jan 2017

After the success of the previous game jams in March and June, we launch a new community game jam for the new year, with the theme "Two buttons". Go to https://itch.io/jam/godotjam122016 to partake in the jam, alone or in a team with other community members!
15
Dec 2016

Rémi Verschelde

Godot's new renderer, progress report #2

It's been a month since the first [progress report](https://godotengine.org/article/godots-new-renderer-progress-report-1), and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature.
04
Dec 2016

Juan Linietsky

Maintenance release: Godot 2.1.1

Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!
17
Nov 2016

Rémi Verschelde

Onward to the new 3D renderer

We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.
15
Nov 2016

Rémi Verschelde

Godot's new renderer, progress report #1

As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives. For Godot 3.0 (our new release being worked on) we are working hard to change this.
01
Nov 2016

Juan Linietsky

The Asset Library web frontend reaches beta

After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!
31
Oct 2016

Rémi Verschelde

Our point'n'click framework is finally out!

The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.
01
Oct 2016

Ariel Manzur

Join the Hacktoberfest and contribute to Godot!

Hacktoberfest, an event that encourages you to contribute to open source projects (Godot included) starts now, and will last for the whole month of October. If you make at least four pull requests, you can earn a cool hacker T-shirt!
01
Oct 2016

Rémi Verschelde

Godot's new high level networking preview is up!

Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...
20
Aug 2016

Juan Linietsky