Blog

Thaddeus Crews Thaddeus Crews  - 26 August 2026

Dev snapshot: Godot 4.8 dev 4

4.8 development is now in full force!

Hugo Locurcio Hugo Locurcio  - 24 August 2026

Fixing high polling rate mice on Windows in Godot

At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.

lawnjelly lawnjelly  - 22 August 2026

Maintenance release: Godot 3.6.3

Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.

Thaddeus Crews Thaddeus Crews  - 18 August 2026

Maintenance release: Godot 4.7.2

The second 4.7 maintenance release has arrived!

Emi Emi  - 15 August 2026

Submissions open for Godot 2026 showreel

Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!

GodotFest Team GodotFest Team  - 12 August 2026

GodotFest 2026 returns to Munich this November

The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.

Thaddeus Crews Thaddeus Crews  -  7 August 2026

Dev snapshot: Godot 4.8 dev 3

✅️ TIP: Reading development snapshot articles builds character!

Thaddeus Crews Thaddeus Crews  -  3 August 2026

Release candidate: Godot 4.7.2 RC 1

What happens when you stabilize stability? Let's find out!

Thaddeus Crews Thaddeus Crews  - 21 July 2026

Dev snapshot: Godot 4.8 dev 2

The cost of convenience? Nothing!

Emi Emi  - 16 July 2026

Godot Community Poll 2026

We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

Chad Stewart Chad Stewart  - 14 July 2026

Godot Team Updates @ GodotCon Boston 2026

Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.

Thaddeus Crews Thaddeus Crews  - 14 July 2026

Maintenance release: Godot 4.7.1

The first 4.7 maintenance release has arrived!

Thaddeus Crews Thaddeus Crews  -  9 July 2026

Release candidate: Godot 4.7.1 RC 2

The de-specialized edition: special edition!

Thaddeus Crews Thaddeus Crews  -  6 July 2026

Dev snapshot: Godot 4.8 dev 1

The cycle begins anew

Thaddeus Crews Thaddeus Crews  -  1 July 2026

Release candidate: Godot 4.7.1 RC 1

The de-specialized edition of a cult classic!

Godot Foundation Godot Foundation  - 30 June 2026

Changes to our Contribution Policies

Godot is growing fast, so here is how we are dealing with the huge increase in contributions.

Godot Foundation Godot Foundation  - 25 June 2026

Vision for the Engine

The Godot Foundation formalizes its vision for the engine with a written statement

Godot contributors Godot contributors  - 18 June 2026

Godot 4.7 – Lights, Camera, Action!

Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

Thaddeus Crews Thaddeus Crews  - 15 June 2026

Release candidate: Godot 4.7 RC 3

Critical regressions resolved!

Thaddeus Crews Thaddeus Crews  - 11 June 2026

Release candidate: Godot 4.7 RC 2

Last call to report critical regressions!

Thaddeus Crews Thaddeus Crews  -  8 June 2026

Release candidate: Godot 4.7 RC 1

The end is in sight… Race ya there!

Thaddeus Crews Thaddeus Crews  -  3 June 2026

Dev snapshot: Godot 4.7 beta 5

Lockeder and loadeder

Anish Kumar Anish Kumar  -  2 June 2026

Creating games entirely on Android!

GABE brings full Gradle support to the Godot Android & XR editor, so you can build and publish games entirely from your Android device or XR device.

Thaddeus Crews Thaddeus Crews  - 29 May 2026

Dev snapshot: Godot 4.7 beta 4

Locked and loaded