News

Maintenance release: Godot 3.2.3

By: Rémi Verschelde Sep 17 - 2020

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

We hired Nathan to work on the manual

By: Nathan GDQuest Sep 10 - 2020

We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.

Release candidate: Godot 3.2.3 RC 6

By: Rémi Verschelde Sep 09 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 5

By: Rémi Verschelde Sep 02 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Godot web export progress report #2

By: Fabio Alessandrelli Aug 28 - 2020

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Announcing a new hire! (Gilles Roudière)

By: Juan Linietsky Aug 26 - 2020

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

Release candidate: Godot 3.2.3 RC 4

By: Rémi Verschelde Aug 21 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

GDScript progress report: New GDScript is now merged

By: George Marques Aug 04 - 2020

New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.

Release candidate: Godot 3.2.3 RC 3

By: Rémi Verschelde Jul 31 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

GSoC 2020 - Progress report #1

By: Rémi Verschelde Jul 29 - 2020

Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.

Release candidate: Godot 3.2.3 RC 2

By: Rémi Verschelde Jul 28 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Release candidate: Godot 3.2.3 RC 1

By: Rémi Verschelde Jul 24 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Announcing the monthly Live Q&A!

By: Juan Linietsky Jul 22 - 2020

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.

Dev snapshot: Godot 3.2.3 beta 1

By: Rémi Verschelde Jul 20 - 2020

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Godot community poll 2020

By: Juan Linietsky Jul 13 - 2020

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!