FBX support in Godot

The information on this page only pertains to Godot 4.0 and later. Godot 3.x does not have support for using FBX2glTF directly, but you can use it as a command line tool to convert scenes before placing the converted glTF file in the Godot project folder.


FBX is a popular proprietary 3D interchange format from Autodesk. It is often used in game engines to allow importing 3D scenes created using software such as Blender, Maya or 3DS Max.

Godot does not include an FBX importer in its editor code, as doing so would require linking against a proprietary SDK. Relying on reverse engineering was attempted in the past, but it turned out to be too unreliable.

However, thanks to a tool known as FBX2glTF, it is still possible to import FBX scenes to Godot in a transparent manner. But first…

Consider using glTF 2.0 instead

glTF is an open 3D interchange format. Unlike FBX, it has many open source implementations available and is supported out of the box in Godot.

We recommend using glTF over FBX for several reasons:

See this article for more information.

Download FBX2glTF

By downloading FBX2glTF, you accept the Autodesk LICENSE AND SERVICES AGREEMENT for Autodesk FBX SDK 2020 as FBX2glTF includes this proprietary FBX SDK.

Upstream FBX2glTF is not maintained anymore, so the Godot Engine fork of FBX2glTF must be used instead.

Here are download links for the latest version of Godot Engine's FBX2glTF fork:

Windows (x86_64) macOS (x86_64) Linux (x86_64)

The macOS x86_64 binary can be used with an ARM Godot editor binary. In this case, macOS will automatically use Rosetta when running FBX2glTF. Creating an universal macOS binary (x86_64 + ARM) for FBX2glTF is planned in the future.

There are no plans to support the Android and HTML5 editor with FBX import, as those platforms don't allow executing arbitrary external programs.
For Android and HTML5, you can use FBX2glTF on another device then save the converted glTF file.