GodotCon July 2021!

Events

2020

Godot Sprint Brussels 2020

GodotCon Brussels 2020 banner

The two days before FOSDEM 2020 and GodotCon, we organize what we call the Godot Sprint, with the intent for contributors to meet IRL and get some work done! This contributor sprint will be primarily intended for existing engine and documentation contributors, so that we can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or the creation of other teaching materials (demos, courses, etc.).

Entrance will be free.

FOSDEM 2020

FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.

  • Date: Sat 1 & Sun 2 February 2020
  • Location: Université Libre de Bruxelles (ULB), Brussels, Belgium (OpenStreetMap)
  • Entrance fee: Free
  • Registration: No registration needed, you can just show up at our stand and say hello :)

We will have a Godot stand at the event, with many engine contributors and users available to discuss with visitors and showcase the engine. We'll also have Godot T-shirts to sell, and stickers and metal pins to give away.

Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but many others will cover different technology stacks and projects.

Refer to the FOSDEM 2020 website for more information on which projects will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually arrives quite late, so be patient. :))

GodotCon Brussels 2020

GodotCon Brussels 2020 banner

Like the past few years years, we're taking the opportunity that many community members flock to Brussels for FOSDEM 2020 to organize our own Godot Conference right after it. There will be talks and workshops given by engine users and developers, and plenty of time to discuss with each other and play Godot-made games.

A Call for Proposals has been posted, and speakers will be announced in January.

This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater community!

To spread the word about the event, you can use the GodotCon Brussels 2020 banner.

2019

Godot Sprint Brussels 2019

The two days before FOSDEM and GodotCon, we organize our first Godot Sprint, with the intent for contributors to meet IRL and get some work done! This contributor sprint will be primarily intended for existing engine and documentation contributors, so that we can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or the creation of other teaching materials (demos, courses, etc.).

Entrance will be free.

FOSDEM 2019

FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.

  • Date: 2 & 3 February 2019
  • Location: Université Libre de Bruxelles (ULB), Brussels, Belgium (OpenStreetMap)
  • Entrance fee: Free
  • Registration: No registration needed, you can just show up at our stand and say hello :)

We will have a Godot stand at the event, with many engine contributors and users available to discuss with visitors and showcase the engine. We'll also have Godot T-shirts to sell and stickers to give away.

We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page as soon as we know more.

Refer to the FOSDEM 2019 website for more information on which projects will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually arrives quite late, so be patient. :))

GodotCon Brussels 2019

GodotCon Brussels 2019 banner

Like the past two years, we're taking the opportunity that many community members flock to Brussels for FOSDEM 2019 to organize our own Godot Conference right after it. There will be talks and workshops given by engine users and developers, and plenty of time to discuss with each other and play Godot-made games.

A Call for Proposals will be posted soon, and speakers will be announced in late December or January.

This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater community!

To spread the word about the event, you can use the GodotCon Brussels 2019 banner.

Godot GDC Meetup @ GitHub HQ

Godot GDC Meetup banner

Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a Godot GDC Meetup at the GitHub HQ.

GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet community members and play Godot games.

See the Eventbrite page for details and registration.

  • Date: Thu, 21 March 2019, 6:30 pm to 9:30 pm
  • Location: GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107
  • Entrance fee: Free
  • Registration: Mandatory. Sign up on Eventbrite.

2018

FOSDEM 2018

FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.

Godot stand (with goodies!)

Like last year, we will have a Godot Engine stand. It will be located in Building K (Campus plan, OpenStreetMap). We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.

Meeting the community

The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online. We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.

Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet him in Europe :)

GodotCon 2018

GodotCon 2018 banner

After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that you can attend both events at once. GodotCon is the yearly meetup of the Godot Engine community, open to all interested users and contributions, whether complete beginners/new users or core developers.

The entrance is free, and we will have various talks and workshops prepared by contributors and users of the engine, as well as different related activities. The main point is to all meet together with our laptops and hack at some Godot games or the engine itself, while getting to know the community in person and learn from experienced users.

Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for Godot users in Europe to meet him!

To spread the word about the event, you can use the GodotCon 2018 banner as well as print out the GodotCon 2018 poster.

2017

Meet the Nodes, Paris

Meet the Nodes banner

We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers and users will be there, including our lead dev Juan Linietsky (reduz). The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after 5 pm though).

The event will be partly talks from Godot developers about their current projects, engine features, etc., as well as workshops. Both curious beginners and experienced developers should find something interesting to work on, be it discovering the engine and make a simple game or hacking at the engine code and developing new features.

Schedule and talks

Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan Linietsky (reduz), Rémi Verschelde (Akien) and others.

FOSDEM 2017

FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.

Godot stand (with goodies!)

This year will be Godot's first official participation with a Godot Engine stand. It will be located in Building H (Campus plan). We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.

Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono, etc.)? Get in touch with us on one of the community channels (especially IRC ;)).

Escoria talk in the Open Game Development track

Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a 25 min talk about Godot and particularly Escoria, the Godot-based open source framework for point'n'click adventure games that was released recently. For those who can't attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a few weeks though).

  • Date: Sunday, Feb 5 @ 16:30
  • Location: Room AW1.126 (come early, places are limited)
  • Link: FOSDEM abstract

Meeting the community

The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online. We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.

GodotCon Europe 2017

Behind the pompous name of GodotCon (short for Godot Convention), you will mostly find the first official IRL (*in real life*) meetup of the Godot community. We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former can also stay a bit longer for GodotCon.

The entrance will of course be free, and the form that the event will take exactly will mostly depend upon the users and contributors who will be motivated in helping organizing it. The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.

Schedule

There is no precise plan as of yet, but various things have been mentioned during community discussions. Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc. for all to benefit from and learn together. The topics will include some advanced tips and tricks about using the engine, presentation and knowhow transfer from various published or WIP projects, etc. If there is interest, we also consider having hacking sessions regarding developing the engine or writing documentation, so that we can strengthen the community of co-developers.

More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for the attendants, so join us!