Godot 3.2.3

released September 17, 2020

Standard version

Mono version (C# support)



  • Extract and run. Godot is self-contained and does not require installation.
  • If you run into an issue, check the Troubleshooting page for common issues and their solutions.

Godot is currently not code-signed for macOS. See the last section of this page for instructions on allowing Godot to run anyway. Alternatively, you can install Godot from Steam to work around this.

You can also get Godot with Homebrew. Note that the version available on Homebrew isn't code-signed either.

  • brew cask install godot
Available on Available on Steam.

Godot's development is open. This means that you can fix or improve any part of the engine yourself and choose whether to contribute it back or keep it private.

New features are always available to use and test, without the need of having to wait for the next major release. Compiling Godot from source is very easy and the process is well-documented for each platform. To obtain the source code, please visit the GitHub project page.