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Godot 3.1 beta2

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Godot 3.1-beta2

18 January 2019

We're making good progress on fixing the most critical bugs for Godot 3.1, and it's now time for another beta build for testers to work with. This brings us one step closer to the final release, with notably many crashes fixed. A major performance regression in the GLES2 backend has also been fixed.

Supported platforms

Android Android
Standard
Linux Linux
Standard
.NET
macOS macOS
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.NET
Windows Windows
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.NET
Linux Server Linux Server
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Web editor Web editor
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Export templates Export templates
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.NET
.NET builds offer support for C# as a scripting language.

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