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Godot 3.1 beta11

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Godot 3.1-beta11

5 March 2019

One (hopefully) last beta was needed to test the many last-minute bug fixes done over the last few day, which brought the 3.1 version very close to what we want the final version to be. But any heavy bugfix requires QA testing to ensure that it does not introduce regressions, so we're publishing a new 3.1 beta 11 build to have the community confirm if it's ready for the Release Candidate stage.

Supported platforms

Android Android
Standard
Linux Linux
Standard
.NET
macOS macOS
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.NET
Windows Windows
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.NET
Linux Server Linux Server
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.NET
Web editor Web editor
Standard

Export templates Export templates
Standard
.NET
.NET builds offer support for C# as a scripting language.

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