devblog

Become a Godot contributor for Hacktoberfest 2018

By: Rémi Verschelde Oct 01 - 2018

Hacktoberfest 2018 has started, and you can contribute to Godot to earn a T-shirt (and experience!). Digital Ocean and GitHub sponsor this event that encourages everyone to contribute to any free and open source project on GitHub, including Godot's repositories. All pull requests count, so you can work either on the engine source code or on the documentation - there are things to do for everyone!

Welcoming our new gold sponsor: ImageCampus

By: Juan Linietsky Sep 21 - 2018

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and video games.

Godot gets a new FileSystem dock for 3.1

By: Gilles Roudiere Sep 21 - 2018

Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.

Simplex noise lands in Godot 3.1

By: Joan Fons Sep 19 - 2018

Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.

Hero wanted! (3.1 version)

By: Juan Linietsky Sep 08 - 2018

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!

Soft Body in Godot 3.1

By: Andrea Catania Aug 07 - 2018

It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a **Soft Ball** and a **Cloak**.

Skeleton Inverse Kinematic - Godot 3.1

By: Andrea Catania Aug 05 - 2018

Skeleton Inverse kinematic announcement with tutorial video

Maintenance release: Godot 3.0.6

By: Hein-Pieter van Braam Jul 29 - 2018

Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.

Why we broke your PR

By: Hein-Pieter van Braam Jul 25 - 2018

As some of you probably noticed a lot of PRs on the backlog now need a rebase because of PR 20137

GSoC 2018 progress report #1

By: Rémi Verschelde Jul 25 - 2018

Godot participates in the Google Summer of Code for the first year, and we have five students working on exciting projects: Godot Blender exporter; MIDI and SoundFont support; GDNative video decoders; WebRTC support for multiplayer games; Gear VR and Daydream support. In this post, our GSoC students give you an update on their current progress and the next steps for their projects.

GLES2 and GDNative, progress report #7

By: Thomas Herzog Jul 23 - 2018

After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details ;)

Optional typing in GDScript

By: George Marques Jul 22 - 2018

Exposing the new addition to GDScript: optional type hints and all the perks it brings.

Godot 3.1 will get many improvements to KinematicBody

By: Juan Linietsky Jul 17 - 2018

One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.

Visual Shader Editor is back

By: Juan Linietsky Jul 14 - 2018

After some weeks of work, the new visual shader editor is ready for testing!

Maintenance release: Godot 3.0.5

By: Hein-Pieter van Braam Jul 08 - 2018

In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!