Devblog

Why isn't Godot an ECS-based game engine?

By: Juan Linietsky Feb 26 - 2021

The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.

Tiles editor progress report #2

By: Gilles Roudiere Feb 05 - 2021

The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.

Web Editor release candidate, HTML5 gamepads and more!

By: Fabio Alessandrelli Feb 04 - 2021

The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.

Godot 4.0 optimization progress report

By: Juan Linietsky Feb 02 - 2021

As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.

Introducing the Godot glTF 2.0 scene exporter

By: Ernest Lee Jan 04 - 2021

To supplement Godot's existing import capabilities for the glTF 2.0 open format for 3D assets, Godot 4.0 now includes support for exporting Godot scenes as glTF 2.0. This import/export workflow allows a seamless transition from and to 3D modelling and animation software, giving artists and designers greater flexibility to use each tool for what it can do best.

Godot 2020 Year in Review video

By: Hugo Locurcio Dec 31 - 2020

While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.

Complex text layouts progress report #3

By: Pāvels Nadtočajevs Dec 29 - 2020

Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.

Web Editor beta, AudioWorklet, GDNative and more!

By: Fabio Alessandrelli Dec 24 - 2020

The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.

Announcing the new showcase for projects made with Godot

By: Hugo Locurcio Dec 07 - 2020

We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.

Godot docs improvements report

By: Nathan GDQuest Dec 04 - 2020

Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!

Tiles editor progress report #1

By: Gilles Roudiere Dec 01 - 2020

As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.

Godot's 2D engine gets several improvements for upcoming 4.0

By: Juan Linietsky Nov 28 - 2020

While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.

Introducing the Betsy GPU texture compressor

By: Matias Goldberg Nov 25 - 2020

My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.

Complex text layouts progress report #2

By: Pāvels Nadtočajevs Nov 10 - 2020

Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.

FBX importer rewritten for Godot 3.2.4 and later

By: Gordon MacPherson Nov 05 - 2020

Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.

Godot Web export progress report #3

By: Fabio Alessandrelli Oct 27 - 2020

An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.

GDScript progress report: Typed instructions

By: George Marques Oct 22 - 2020

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

X11 display server progress report

By: Camille Mohr-Daurat Oct 20 - 2020

Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.

Complex text layouts progress report #1

By: Pāvels Nadtočajevs Oct 14 - 2020

Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.

New Improvements for GPUParticles in Godot 4.0

By: Juan Linietsky Oct 08 - 2020

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.

Godot web export progress report #2

By: Fabio Alessandrelli Aug 28 - 2020

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Announcing a new hire! (Gilles Roudière)

By: Juan Linietsky Aug 26 - 2020

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

GDScript progress report: New GDScript is now merged

By: George Marques Aug 04 - 2020

New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.

GSoC 2020 - Progress report #1

By: Rémi Verschelde Jul 29 - 2020

Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.

Announcing the monthly Live Q&A!

By: Juan Linietsky Jul 22 - 2020

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.