Godot's 2D engine gets several improvements for upcoming 4.0

By: Juan Linietsky Nov 28 - 2020

While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.

Introducing the Betsy GPU texture compressor

By: Matias Goldberg Nov 25 - 2020

My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.

Complex text layouts progress report #2

By: Pāvels Nadtočajevs Nov 10 - 2020

Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.

FBX importer rewritten for Godot 3.2.4 and later

By: Gordon MacPherson Nov 05 - 2020

Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.

Godot Web export progress report #3

By: Fabio Alessandrelli Oct 27 - 2020

An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.

GDScript progress report: Typed instructions

By: George Marques Oct 22 - 2020

GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.

X11 display server progress report

By: Camille Mohr-Daurat Oct 20 - 2020

Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.

Complex text layouts progress report #1

By: Pāvels Nadtočajevs Oct 14 - 2020

Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.

New Improvements for GPUParticles in Godot 4.0

By: Juan Linietsky Oct 08 - 2020

The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.

Godot web export progress report #2

By: Fabio Alessandrelli Aug 28 - 2020

Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.

Announcing a new hire! (Gilles Roudière)

By: Juan Linietsky Aug 26 - 2020

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

GDScript progress report: New GDScript is now merged

By: George Marques Aug 04 - 2020

New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.

GSoC 2020 - Progress report #1

By: Rémi Verschelde Jul 29 - 2020

Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.

Announcing the monthly Live Q&A!

By: Juan Linietsky Jul 22 - 2020

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.

Godot community poll 2020

By: Juan Linietsky Jul 13 - 2020

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!