devblog

GSoC 2019 progress report #3

By: Rémi Verschelde Sep 08 - 2019

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and in this third and last progress report, they outline the final state of their GSoC work, how to use it (when relevant) and future steps that they might envision for the feature they worked on.

Introducing the Godot Proposals repository

By: Juan Linietsky Sep 04 - 2019

The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.

Vulkan progress report #3

By: Juan Linietsky Sep 02 - 2019

Work on porting the rendering engine to Vulkan continues at a steady pace.

WebSocket updates, UDP multicast

By: Fabio Alessandrelli Aug 22 - 2019

UDP multicast support, WebSocket updates, demos, a new tutorial.

GSoC 2019 progress report #2

By: Rémi Verschelde Aug 21 - 2019

Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. With the programme coming close to an end, they each share their recent progress since the first report with a short devlog. A final report will be posted in coming weeks with an overview of the work done and how to get started using the features they worked on.

Vulkan progress report #2

By: Juan Linietsky Aug 03 - 2019

In our latest episode, I was just barely getting Vulkan to work. A month later, many things happened!

GSoC 2019 progress report #1 (part 2)

By: Rémi Verschelde Jul 18 - 2019

Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on rewriting the light mapper (Joan Fons Sanchez), a static analyzer for GDScript (Suhas Prasanna), motion matching (Aditya Abhiram) and asynchronous cached file access (Raghav Shankar).

GSoC 2019 progress report #1 (part 1)

By: Rémi Verschelde Jul 17 - 2019

Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on VCS integration (Twarit Waikar), interactive music (Daniel Matarov), a GDScript language server (Ankit Priyarup) and Visual Script improvements (Swarnim Arun).

C# support on Android

By: Ignacio Roldán Etcheverry Jul 12 - 2019

Godot 3.2 will bring Android support to C# users, which can already be tried in the master branch and will soon be available in Godot 3.2 alpha 1. Moreover, the editor code for the Mono module was converted from C++ to C#, making it easier to extend.

Godot 3.2 ARVR update

By: Bastiaan Olij Jul 11 - 2019

Godot 3.2 will see ARKit and Oculus Go/Quest support coming to Godot. ARCore and Valve Index support is not far behind.

Vulkan progress report #1

By: Juan Linietsky Jul 01 - 2019

While the rest of the Godot contributors are focused on finalizing 3.2 for release, I'm almost exclusively dedicated to porting the engine to Vulkan, as part of the 4.0 release effort. This is so far an exciting adventure and I'm learning a lot about it.

WebRTC support, progress report #3

By: Fabio Alessandrelli Jun 19 - 2019

WebRTC for the High Level Multiplayer API is here! Featuring a fully peer to peer mesh network. Documentation is now available for WebRTC classes, a tutorial and two new demos has been added.

Major update for Visual Shaders in Godot 3.2

By: Yuri Roubinsky May 22 - 2019

With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been prepared for Godot 3.2 to solve this problem.

WebRTC support, progress report #2

By: Fabio Alessandrelli May 21 - 2019

Godot's WebRTC interface is getting STUN/TURN support, and now allows you to create multiple reliable or unreliable data channels. WebRTC GDNative support for non-HTML5 platforms can now works as a drop-in library without any extra configuration. Some hints on incoming multiplayer support.

Maintenance release: Godot 3.1.1

By: Hein-Pieter van Braam Apr 27 - 2019

Godot 3.1.1-stable is released, the first maintenance release of the 3.1 series. In this release we've fixed an important security issue related to networking, added some nice quality of life improvements to the animation editor, and fixed several bugs.