Devblog

Multiplayer in Godot 4.0: Scene Replication (part 1)

By: Fabio Alessandrelli 27 November 2021

The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!

Announcing the 2021 Godot games showreel!

By: Hugo Locurcio 13 November 2021

The Godot games showreel videos for 2021 are up (desktop and mobile)!

Godot 3.4 is released with major features and UX polish

By: Rémi Verschelde 6 November 2021

Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!

Improvements to shaders and visual shaders in Godot 4.0

By: Yuri Roubinsky 1 November 2021

A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.

Animation Data Rework for 4.0

By: Juan Linietsky 1 November 2021

One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.

Multiplayer in Godot 4.0: ENet wrappers, WebRTC

By: Fabio Alessandrelli 27 October 2021

A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.

Godot games in the Steam Next Fest (October 2021)

By: Ilaria Cislaghi 5 October 2021

As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.

Introducing GDNative's successor, GDExtension

By: Bastiaan Olij 27 September 2021

Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.

Multiplayer in Godot 4.0: RPC syntax, channels, ordering

By: Fabio Alessandrelli 25 September 2021

New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.

Tiles editor progress report #5

By: Gilles Roudiere 23 September 2021

New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.

Agile input processing is here for smoother, more responsive gameplay

By: Pedro J. Estébanez 21 August 2021

Multiplayer in Godot 4.0: On servers, RSETs and state updates

By: Fabio Alessandrelli 5 August 2021

News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.

GSoC 2021 - Progress report #1

By: Rémi Verschelde 30 July 2021

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Dev snapshot: Godot 3.4 beta 2

By: Rémi Verschelde 27 July 2021

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

About Godot 4, Vulkan, GLES3 and GLES2

By: Ilaria Cislaghi 18 July 2021

As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.

Godot Community Poll 2021

By: Juan Linietsky 13 July 2021

It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!

Godot XR progress update June 2021

By: Bastiaan Olij 4 July 2021

June 2021 update of the recent work done in relation to XR support in Godot.

Godot Web progress report #9: Godot Scripts <-> JavaScript Interface

By: Fabio Alessandrelli 30 June 2021

No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.

Tiles editor progress report #4

By: Gilles Roudiere 17 June 2021

Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.

Godot Web progress report #8: Progressive Web Apps

By: Fabio Alessandrelli 16 June 2021

One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.

GDScript progress report: Feature-complete for 4.0

By: George Marques 2 June 2021

GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.

Submissions open for Godot 2021 showreel

By: Juan Linietsky 31 May 2021

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!

Physics progress report #1

By: Camille Mohr-Daurat 19 May 2021

Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.

Godot 3.3 has arrived, with a focus on optimization and reliability

By: Rémi Verschelde 21 April 2021

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient

By: Fabio Alessandrelli 16 April 2021

Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.