devblog

Simplex noise lands in Godot 3.1

By: Joan Fons Sep 19 - 2018

Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.

Hero Wanted! (3.1 version)

By: Juan Linietsky Sep 08 - 2018

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!

Soft Body in Godot 3.1

By: Andrea Catania Aug 07 - 2018

It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a **Soft Ball** and a **Cloak**.

Skeleton Inverse Kinematic - Godot 3.1

By: Andrea Catania Aug 05 - 2018

Skeleton Inverse kinematic announcement with tutorial video

Maintenance release: Godot 3.0.6

By: Hein-Pieter van Braam Jul 29 - 2018

Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.

Why we broke your PR

By: Hein-Pieter van Braam Jul 25 - 2018

As some of you probably noticed a lot of PRs on the backlog now need a rebase because of PR 20137

GSoC 2018 progress report #1

By: Rémi Verschelde Jul 25 - 2018

Godot participates in the Google Summer of Code for the first year, and we have five students working on exciting projects: Godot Blender exporter; MIDI and SoundFont support; GDNative video decoders; WebRTC support for multiplayer games; Gear VR and Daydream support. In this post, our GSoC students give you an update on their current progress and the next steps for their projects.

GLES2 and GDNative, progress report #7

By: Thomas Herzog Jul 23 - 2018

After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details ;)

Optional typing in GDScript

By: George Marques Jul 22 - 2018

Exposing the new addition to GDScript: optional type hints and all the perks it brings.

Godot 3.1 will get many improvements to KinematicBody

By: Juan Linietsky Jul 17 - 2018

One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.

Visual Shader Editor is back

By: Juan Linietsky Jul 14 - 2018

After some weeks of work, the new visual shader editor is ready for testing!

Maintenance release: Godot 3.0.5

By: Hein-Pieter van Braam Jul 08 - 2018

In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!

Godot gets new Animation Tree + State Machine

By: Juan Linietsky Jun 26 - 2018

After a long time coming, and as part of this trend of modernizing many old godot subsystems, the animation tree has been rewritten from scratch and it's now brand new, with plenty of new features.

Maintenance release: Godot 3.0.4

By: Hein-Pieter van Braam Jun 22 - 2018

Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!

Godot Leap Motion Support

By: Bastiaan Olij Jun 19 - 2018

Leap Motion hand tracking support arrives with Godot 3.0.3