devblog

Dev snapshot: Godot 3.1 beta 1

By: Rémi Verschelde Jan 08 - 2019

We're now entering the beta phase for Godot 3.1, and the release freeze, which means that only major bug fixes will now be merged in the master branch until 3.1 is released. This first development snapshot, 3.1 beta 1, brings a week's worth of bug fixes and enhancements merged in the master branch since the alpha 5 release.

Dev snapshot: Godot 3.1 alpha 5

By: Hein-Pieter van Braam Jan 02 - 2019

Godot 3.1 alpha 5 is released, with 31 PRs merged since the previous alpha last week. This is the last alpha, we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.

Godot Patreon and goals updated, help us hire Pedro Estébanez

By: Juan Linietsky Nov 23 - 2018

It has been a year since we started actively asking for donations. Thanks to that, I could work paid for an entire year so far (which has resultend in dozens of new features and helping a huge amount of contributors).

Fixing tangents for accurate normal maps

By: Bastiaan Olij Nov 21 - 2018

Correct tangents and bi-tangents are required for applying normal maps and newer effects such as the depth/parallax effect in the shader. Support for this has been spotty so we took the time out to fill in the gaps. These changes do have some consequences.

Will your contribution be merged? Here's how to tell

By: Juan Linietsky Nov 19 - 2018

The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.

Become a Godot contributor for Hacktoberfest 2018

By: Rémi Verschelde Oct 01 - 2018

Hacktoberfest 2018 has started, and you can contribute to Godot to earn a T-shirt (and experience!). Digital Ocean and GitHub sponsor this event that encourages everyone to contribute to any free and open source project on GitHub, including Godot's repositories. All pull requests count, so you can work either on the engine source code or on the documentation - there are things to do for everyone!

Welcoming our new gold sponsor: ImageCampus

By: Juan Linietsky Sep 21 - 2018

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and video games.

Godot gets a new FileSystem dock for 3.1

By: Gilles Roudiere Sep 21 - 2018

Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.

Simplex noise lands in Godot 3.1

By: Joan Fons Sep 19 - 2018

Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.

Hero wanted! (3.1 version)

By: Juan Linietsky Sep 08 - 2018

Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!

Soft Body in Godot 3.1

By: Andrea Catania Aug 07 - 2018

It is now possible to create cloth simulation and soft bodies by just adding a node. In the following tutorial, you will learn how to create a **Soft Ball** and a **Cloak**.

Skeleton Inverse Kinematic - Godot 3.1

By: Andrea Catania Aug 05 - 2018

Skeleton Inverse kinematic announcement with tutorial video

Maintenance release: Godot 3.0.6

By: Hein-Pieter van Braam Jul 29 - 2018

Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.

Why we broke your PR

By: Hein-Pieter van Braam Jul 25 - 2018

As some of you probably noticed a lot of PRs on the backlog now need a rebase because of PR 20137

GSoC 2018 progress report #1

By: Rémi Verschelde Jul 25 - 2018

Godot participates in the Google Summer of Code for the first year, and we have five students working on exciting projects: Godot Blender exporter; MIDI and SoundFont support; GDNative video decoders; WebRTC support for multiplayer games; Gear VR and Daydream support. In this post, our GSoC students give you an update on their current progress and the next steps for their projects.