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Filtered by: Release

Rémi Verschelde Rémi Verschelde  -  6 November 2021

Godot 3.4 is released with major features and UX polish

Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!

Rémi Verschelde Rémi Verschelde  -  1 October 2021

Maintenance release: Godot 3.3.4

Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.

Rémi Verschelde Rémi Verschelde  - 19 August 2021

Maintenance release: Godot 3.3.3

Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.

Rémi Verschelde Rémi Verschelde  - 24 May 2021

Maintenance release: Godot 3.3.2

Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.

Rémi Verschelde Rémi Verschelde  - 18 May 2021

Maintenance release: Godot 3.3.1

We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.

Rémi Verschelde Rémi Verschelde  - 21 April 2021

Godot 3.3 has arrived, with a focus on optimization and reliability

All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.

Rémi Verschelde Rémi Verschelde  - 17 September 2020

Maintenance release: Godot 3.2.3

Godot contributors are proud to release Godot 3.2.3 as a maintenance update to the stable 3.2 branch. The main development focus for this version was to fix regressions reported against the fairly big 3.2.2 release from June, but in the process many other bugfixes for older issues have been merged.

Rémi Verschelde Rémi Verschelde  - 26 June 2020

Maintenance release: Godot 3.2.2

Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.

Rémi Verschelde Rémi Verschelde  - 10 March 2020

Maintenance release: Godot 3.2.1

Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.

Rémi Verschelde Rémi Verschelde  - 29 January 2020

Here comes Godot 3.2, with quality as priority

Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.

Rémi Verschelde Rémi Verschelde  - 29 November 2019

Maintenance release: Godot 3.1.2

While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.

Rémi Verschelde Rémi Verschelde  - 11 July 2019

Maintenance release: Godot 2.1.6

Godot 2.1.6 is a maintenance update for users of Godot's older 2.1 stable branch. It fixes a few platform-specific bugs, and updates Android and iOS export templates to match new requirements of Google Play and the Apple Store.

HP van Braam HP van Braam  - 27 April 2019

Maintenance release: Godot 3.1.1

Godot 3.1.1-stable is released, the first maintenance release of the 3.1 series. In this release we've fixed an important security issue related to networking, added some nice quality of life improvements to the animation editor, and fixed several bugs.

Juan Linietsky Juan Linietsky  - 13 March 2019

Godot 3.1 is out, improving usability and features

After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features. Godot 3.1 is more mature and easy to use, and it does away with many hurdles introduced in the previous versions.

HP van Braam HP van Braam  - 29 July 2018

Maintenance release: Godot 3.0.6

Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.

Rémi Verschelde Rémi Verschelde  - 28 July 2018

Maintenance release: Godot 2.1.5

Godot 2.1.5 is released with hundreds of bug fixes and enhancements made by the community over the last 11 months! It features various distribution changes for Android and iOS, as well as new platform features like hardware cursor acceleration and multitouch events. The binaries now come with the same crash handler as Godot 3.0, and dozens of improvements have been made to the "Godot 2 to 3 converter" which you can use to port your Godot 2 projects to the new format. Last but not least, this release fixes security vulnerabilities in Godot's marshalling code (also going to be fixed in Godot 3.0.6 in coming hours) which can affect Godot servers.

HP van Braam HP van Braam  -  8 July 2018

Maintenance release: Godot 3.0.5

In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!

HP van Braam HP van Braam  - 22 June 2018

Maintenance release: Godot 3.0.4

Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!

HP van Braam HP van Braam  - 13 June 2018

Maintenance release: Godot 3.0.3

Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.

HP van Braam HP van Braam  -  4 March 2018

Maintenance release: Godot 3.0.2

We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.

HP van Braam HP van Braam  - 25 February 2018

Maintenance release: Godot 3.0.1

We are pretty happy with the overall stability of Godot 3.0, that we released in late January. Still, we want to provide the best level of support to our users, so we are going to make regular maintenance releases for the 3.0 branch, to bring backward-compatible bug fixes and enhancements to all users. Our aim is that you should be able to just upgrade to 3.0.1 and continue developing your 3.0 projects without any change (apart from C# support, which is still in alpha and thus a moving target). Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs have been fixed.

Juan Linietsky Juan Linietsky  - 29 January 2018

Godot 3.0 is out and ready for the big leagues

After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!

Rémi Verschelde Rémi Verschelde  - 30 August 2017

Maintenance release: Godot 2.1.4

Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.

Rémi Verschelde Rémi Verschelde  - 12 April 2017

Maintenance release: Godot 2.1.3

Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.