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Juan Linietsky Juan Linietsky  - 20 August 2016

Godot's new high level networking preview is up!

Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...

Rémi Verschelde Rémi Verschelde  - 28 May 2016

你好 мир, Godot habla deine language désormais!*

Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!

Juan Linietsky Juan Linietsky  - 27 February 2016

Plugins!

For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.

Juan Linietsky Juan Linietsky  -  6 June 2015

First steps towards 1.2

As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.

Juan Linietsky Juan Linietsky  - 22 December 2014

Introducing... brand new code completion!

It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.