Juan Linietsky
- 4 May 2018 Godot gets 2D skeletal deform
Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature.
A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.