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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 13 March 2021

Release candidate: Godot 3.2.4 RC 5

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!

Rémi Verschelde Rémi Verschelde  -  9 March 2021

Release candidate: Godot 3.2.4 RC 4

Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!

Rémi Verschelde Rémi Verschelde  - 23 February 2021

Release candidate: Godot 3.2.4 RC 3

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!

Rémi Verschelde Rémi Verschelde  - 12 February 2021

Release candidate: Godot 3.2.4 RC 2

Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!

Rémi Verschelde Rémi Verschelde  - 28 January 2021

Release candidate: Godot 3.2.4 RC 1

After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.

Rémi Verschelde Rémi Verschelde  - 16 January 2021

Dev snapshot: Godot 3.2.4 beta 6

Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.

Rémi Verschelde Rémi Verschelde  -  7 January 2021

Dev snapshot: Godot 3.2.4 beta 5

Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!

Rémi Verschelde Rémi Verschelde  - 11 December 2020

Dev snapshot: Godot 3.2.4 beta 4

Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!

Rémi Verschelde Rémi Verschelde  - 27 November 2020

Dev snapshot: Godot 3.2.4 beta 3

This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.

Rémi Verschelde Rémi Verschelde  - 18 November 2020

Dev snapshot: Godot 3.2.4 beta 2

While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.

Rémi Verschelde Rémi Verschelde  - 21 October 2020

Dev snapshot: Godot 3.2.4 beta 1

Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)

Rémi Verschelde Rémi Verschelde  -  9 September 2020

Release candidate: Godot 3.2.3 RC 6

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  -  2 September 2020

Release candidate: Godot 3.2.3 RC 5

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 21 August 2020

Release candidate: Godot 3.2.3 RC 4

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 31 July 2020

Release candidate: Godot 3.2.3 RC 3

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 28 July 2020

Release candidate: Godot 3.2.3 RC 2

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 24 July 2020

Release candidate: Godot 3.2.3 RC 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 20 July 2020

Dev snapshot: Godot 3.2.3 beta 1

Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.

Rémi Verschelde Rémi Verschelde  - 25 June 2020

Release candidate: Godot 3.2.2 RC 4

Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!

Rémi Verschelde Rémi Verschelde  - 22 June 2020

Release candidate: Godot 3.2.2 RC 3

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.

Rémi Verschelde Rémi Verschelde  - 18 June 2020

Release candidate: Godot 3.2.2 RC 2

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.

Rémi Verschelde Rémi Verschelde  - 12 June 2020

Release candidate: Godot 3.2.2 RC 1

The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.

Rémi Verschelde Rémi Verschelde  -  5 June 2020

Dev snapshot: Godot 3.2.2 beta 4

Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better.

Rémi Verschelde Rémi Verschelde  - 22 May 2020

Dev snapshot: Godot 3.2.2 beta 3

After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.