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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  -  9 February 2022

Dev snapshot: Godot 4.0 alpha 2

Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!

Rémi Verschelde Rémi Verschelde  -  3 February 2022

Release candidate: Godot 3.4.3 RC 1

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.

Rémi Verschelde Rémi Verschelde  - 24 January 2022

Major milestone ready for testing: Godot 4.0 alpha 1 is out!

We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.

Rémi Verschelde Rémi Verschelde  - 13 January 2022

Dev snapshot: Godot 3.5 beta 1

We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!

Rémi Verschelde Rémi Verschelde  - 15 December 2021

Release candidate: Godot 3.4.1 RC 3

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde Rémi Verschelde  -  8 December 2021

Release candidate: Godot 3.4.1 RC 2

Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde Rémi Verschelde  - 26 November 2021

Release candidate: Godot 3.4.1 RC 1

Godot 3.4 was released earlier this month, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.

Rémi Verschelde Rémi Verschelde  -  2 November 2021

Release candidate: Godot 3.4 RC 3

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Rémi Verschelde Rémi Verschelde  - 27 October 2021

Release candidate: Godot 3.4 RC 2

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Rémi Verschelde Rémi Verschelde  - 19 October 2021

Release candidate: Godot 3.4 RC 1

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).

Rémi Verschelde Rémi Verschelde  -  6 October 2021

Dev snapshot: Godot 3.4 beta 6

One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.

Rémi Verschelde Rémi Verschelde  - 29 September 2021

Release candidate: Godot 3.3.4 RC 1

Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.

Rémi Verschelde Rémi Verschelde  - 22 September 2021

Dev snapshot: Godot 3.4 beta 5

A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.

Rémi Verschelde Rémi Verschelde  - 19 August 2021

Dev snapshot: Godot 3.4 beta 4

Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!

Rémi Verschelde Rémi Verschelde  - 16 August 2021

Release candidate: Godot 3.3.3 RC 2

Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).

Rémi Verschelde Rémi Verschelde  -  6 August 2021

Dev snapshot: Godot 3.4 beta 3

We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.

Rémi Verschelde Rémi Verschelde  -  4 August 2021

Release candidate: Godot 3.3.3 RC 1

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

Rémi Verschelde Rémi Verschelde  - 27 July 2021

Dev snapshot: Godot 3.4 beta 2

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!

Rémi Verschelde Rémi Verschelde  - 15 May 2021

Release candidate: Godot 3.3.1 RC 2

The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.

Rémi Verschelde Rémi Verschelde  - 10 May 2021

Release candidate: Godot 3.3.1 RC 1

There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.

Rémi Verschelde Rémi Verschelde  - 14 April 2021

Release candidate: Godot 3.3 RC 9

Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!

Rémi Verschelde Rémi Verschelde  -  7 April 2021

Release candidate: Godot 3.3 RC 8

Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)

Rémi Verschelde Rémi Verschelde  - 30 March 2021

Release candidate: Godot 3.3 RC 7

Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.

Rémi Verschelde Rémi Verschelde  - 19 March 2021

Release candidate: Godot 3.3 RC 6

We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.