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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 19 July 2022

Release candidate: Godot 3.4.5 RC 1

While Godot 3.5 is nearing a stable release, we still want to provide relevant bug fixes to users of the current 3.4 stable branch who might not be ready to upgrade right away. It's been a long time since the release of Godot 3.4.4, and there are a few important fixes coming up in Godot 3.4.5.

Rémi Verschelde Rémi Verschelde  - 14 July 2022

Dev snapshot: Godot 4.0 alpha 12

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 12! Noteworthy changes: GDScript variable grouping annotations, full support for Android scoped storage, Font resource refactoring, lots of GDScript 2.0 bugs squashed.

Rémi Verschelde Rémi Verschelde  -  8 July 2022

Release candidate: Godot 3.5 RC 6

Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.

Rémi Verschelde Rémi Verschelde  -  1 July 2022

Dev snapshot: Godot 4.0 alpha 11

Another alpha snapshot from the development branch, this time with 4.0 alpha 11! Noteworthy changes: exporting Node pointers as NodePaths, Movie Maker run mode, fixed release builds, AnimationTree advance expressions.

Rémi Verschelde Rémi Verschelde  - 27 June 2022

Release candidate: Godot 3.5 RC 5

Another release candidate for Godot 3.5, with another couple late but quite important changes for Android: full scoped storage support, and support for NDK r23. And another set of important bug fixes for rendering, navigation, and more!

Rémi Verschelde Rémi Verschelde  - 17 June 2022

Release candidate: Godot 3.5 RC 4

Another release candidate for Godot 3.5, after fixing our time to iron out some more bugs. Notable changes in this release include fixing a potential crash on Windows 11 on scenes using specific fonts, and a further refactoring of the new navigation system to make it closer to the version in Godot 4.0.

Rémi Verschelde Rémi Verschelde  - 15 June 2022

Dev snapshot: Godot 4.0 alpha 10

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 10! This release adds an initial implementation for Temporal Anti-Aliasing, as well as the first iteration of a command line tool to (partially) convert Godot 3.x projects to the Godot 4.0 API.

Rémi Verschelde Rémi Verschelde  -  2 June 2022

Dev snapshot: Godot 4.0 alpha 9

New alpha build for Godot 4.0, fresh from the Godot Sprint in Barcelona where some core contributors are finally meeting IRL. Lots of editor, core and rendering improvements with an early version of the OpenGL 3D renderer!

Rémi Verschelde Rémi Verschelde  -  1 June 2022

Release candidate: Godot 3.5 RC 3

A new Release Candidate for Godot 3.5, fixing a handful of issues to get us even closer to the stable release. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2.

Rémi Verschelde Rémi Verschelde  - 24 May 2022

Release candidate: Godot 3.5 RC 2

Another release candidate for Godot 3.5, exceptionally with a couple new features backported from 4.0 (Label3D and TextMesh), and some important regression fixes (Bullet KinematicBody collisions, Windows build crash).

Rémi Verschelde Rémi Verschelde  - 18 May 2022

Release candidate: Godot 3.5 RC 1

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users.

Rémi Verschelde Rémi Verschelde  - 12 May 2022

Dev snapshot: Godot 4.0 alpha 8

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.

Rémi Verschelde Rémi Verschelde  -  3 May 2022

Dev snapshot: Godot 3.5 beta 5

We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Rémi Verschelde Rémi Verschelde  - 28 April 2022

Dev snapshot: Godot 4.0 alpha 7

This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.

Rémi Verschelde Rémi Verschelde  - 15 April 2022

Dev snapshot: Godot 3.5 beta 4

Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.

Rémi Verschelde Rémi Verschelde  -  6 April 2022

Dev snapshot: Godot 4.0 alpha 6

Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.

Rémi Verschelde Rémi Verschelde  - 30 March 2022

Dev snapshot: Godot 3.5 beta 3

We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.

Rémi Verschelde Rémi Verschelde  - 24 March 2022

Dev snapshot: Godot 4.0 alpha 5

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde Rémi Verschelde  - 16 March 2022

Release candidate: Godot 3.4.4 RC 2

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Rémi Verschelde Rémi Verschelde  - 15 March 2022

Dev snapshot: Godot 3.5 beta 2

It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.

Rémi Verschelde Rémi Verschelde  -  8 March 2022

Dev snapshot: Godot 4.0 alpha 4

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde Rémi Verschelde  -  8 March 2022

Release candidate: Godot 3.4.4 RC 1

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Rémi Verschelde Rémi Verschelde  - 22 February 2022

Dev snapshot: Godot 4.0 alpha 3

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.

Rémi Verschelde Rémi Verschelde  - 17 February 2022

Release candidate: Godot 3.4.3 RC 2

The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.