 Yuri Sizov  - 19 July 2023
Yuri Sizov  - 19 July 2023Dev snapshot: Godot 4.2 dev 1
We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!
 Yuri Sizov  - 19 July 2023
Yuri Sizov  - 19 July 2023We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!
 Yuri Sizov  - 12 July 2023
Yuri Sizov  - 12 July 2023The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!
 Rémi Verschelde  -  4 July 2023
Rémi Verschelde  -  4 July 2023A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.
 Rémi Verschelde  - 30 June 2023
Rémi Verschelde  - 30 June 2023A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!
 Yuri Sizov  - 27 June 2023
Yuri Sizov  - 27 June 2023After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!
 Yuri Sizov  - 21 June 2023
Yuri Sizov  - 21 June 2023We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.
 Rémi Verschelde  - 14 June 2023
Rémi Verschelde  - 14 June 2023Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.
 Yuri Sizov  -  8 June 2023
Yuri Sizov  -  8 June 2023Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.
 Yuri Sizov  -  1 June 2023
Yuri Sizov  -  1 June 2023This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!
 Yuri Sizov  - 25 May 2023
Yuri Sizov  - 25 May 2023The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.
 Rémi Verschelde  - 25 May 2023
Rémi Verschelde  - 25 May 2023Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.
 Rémi Verschelde  - 12 May 2023
Rémi Verschelde  - 12 May 2023Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes.
 Rémi Verschelde  - 10 May 2023
Rémi Verschelde  - 10 May 2023We're well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here's a second dev snapshot to test recent changes!
 Yuri Sizov  - 27 April 2023
Yuri Sizov  - 27 April 2023More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here's the first release candidate to test the changes before they go live.
 Yuri Sizov  - 21 April 2023
Yuri Sizov  - 21 April 2023Here be dragons! First development snapshot for the upcoming Godot Engine 4.1 is available to early adopters and adventurous types.
 Rémi Verschelde  - 13 April 2023
Rémi Verschelde  - 13 April 2023It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!
 Yuri Sizov  - 31 March 2023
Yuri Sizov  - 31 March 2023With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!
 Yuri Sizov  - 17 March 2023
Yuri Sizov  - 17 March 2023Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.
 Yuri Sizov  - 15 March 2023
Yuri Sizov  - 15 March 2023Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.
 Rémi Verschelde  - 27 February 2023
Rémi Verschelde  - 27 February 2023One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!
 Rémi Verschelde  - 24 February 2023
Rémi Verschelde  - 24 February 2023Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.
 Rémi Verschelde  - 23 February 2023
Rémi Verschelde  - 23 February 2023As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.
 Rémi Verschelde  - 21 February 2023
Rémi Verschelde  - 21 February 2023We're almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be.
 Rémi Verschelde  - 14 February 2023
Rémi Verschelde  - 14 February 2023Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!