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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 17 January 2023

Dev snapshot: Godot 4.0 beta 13

Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This week major important changes come to animation, with an unfortunate but necessary feature rollback. We also deliver a new tool for cross-platform development.

Rémi Verschelde Rémi Verschelde  - 13 January 2023

Dev snapshot: Godot 4.0 beta 12

We released a massive 4.0 beta 11 on Tuesday, and users found a lot of regressions – as we expected! Contributors fixed many of the new regressions quickly, and we merged another big batch of changes. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.

Rémi Verschelde Rémi Verschelde  - 12 January 2023

Release candidate: Godot 3.5.2 RC 2

While all contributors are on the deck working to finalize the Godot 4.0 release, some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. We're getting ready to release 3.5.2, now with a second Release Candidate available for testing.

Rémi Verschelde Rémi Verschelde  - 10 January 2023

Dev snapshot: Godot 4.0 beta 11

First snapshot of the year, Godot 4.0 beta 11! We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.

Rémi Verschelde Rémi Verschelde  - 23 December 2022

Dev snapshot: Godot 4.0 beta 10

Happy holidays! After 3 months of frequent beta builds, we're taking a short break for the end of the year - and we leave you with 4.0 beta 10, with notable improvements to Animation, Navigation, Rendering, GDScript... a well-rounded snapshot for the holidays!

Rémi Verschelde Rémi Verschelde  - 19 December 2022

Dev snapshot: Godot 4.0 beta 9

Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end devices.

Rémi Verschelde Rémi Verschelde  - 15 December 2022

Release candidate: Godot 3.5.2 RC 1

While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we're still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release.

Rémi Verschelde Rémi Verschelde  -  9 December 2022

Dev snapshot: Godot 4.0 beta 8

Another weekly beta snapshot for Godot 4.0! And on a Friday, because that's the best day for releasing software!

Rémi Verschelde Rémi Verschelde  -  1 December 2022

Dev snapshot: Godot 4.0 beta 7

Another weekly beta snapshot on the road to Godot 4.0! Includes Android GLES3 support, Z index and Y sort are now available in Controls, and both C# and GDScript got a ton of fixes.

Rémi Verschelde Rémi Verschelde  - 23 November 2022

Dev snapshot: Godot 4.0 beta 6

After biweekly Godot 4.0 beta snapshots, we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes and potential regressions. Beta 6 fixes infamous issues around cyclic dependencies in GDScript, as well as other nice goodies!

Rémi Verschelde Rémi Verschelde  - 16 November 2022

Dev snapshot: Godot 4.0 beta 5

Another beta release on the way to Godot 4.0, with a lot of interesting changes! Undo/redo history dock, many GDScript bugs fixed with inner classes, SVG support in OpenType fonts, a lot of rendering fixes and new OpenGL3 features, and a first very early usable version of the Web editor!

Rémi Verschelde Rémi Verschelde  -  4 November 2022

Dev snapshot: Godot 4.0 beta 4

We're now at 4.0 beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas.

Rémi Verschelde Rémi Verschelde  - 14 October 2022

Dev snapshot: Godot 4.0 beta 3

Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.

Rémi Verschelde Rémi Verschelde  - 29 September 2022

Dev snapshot: Godot 4.0 beta 2

We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release. But the "1" in beta 1 means that it's only the first step of the journey, so we're going to release new beta snapshots roughly every other week. So here's beta 2!

Rémi Verschelde Rémi Verschelde  - 21 September 2022

Release candidate: Godot 3.5.1 RC 2

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). This is the second Release Candidate to validate the upcoming 3.5.1 stable release.

Rémi Verschelde Rémi Verschelde  - 15 September 2022

The next big step: Godot 4.0 reaches Beta

It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!

Rémi Verschelde Rémi Verschelde  - 13 September 2022

Dev snapshot: Godot 4.0 alpha 17

We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase.

Rémi Verschelde Rémi Verschelde  -  7 September 2022

Dev snapshot: Godot 4.0 alpha 16

One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.

Rémi Verschelde Rémi Verschelde  -  2 September 2022

Release candidate: Godot 3.5.1 RC 1

We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate.

Rémi Verschelde Rémi Verschelde  - 30 August 2022

Dev snapshot: Godot 4.0 alpha 15

The past 2 weeks weeks have been BUSY! We've reviewed and merged a ton of Pull Requests to prepare for the imminent 4.0 beta release and make sure that we're as feature-complete as possible.

Rémi Verschelde Rémi Verschelde  - 11 August 2022

Dev snapshot: Godot 4.0 alpha 14

We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!

Rémi Verschelde Rémi Verschelde  - 28 July 2022

Dev snapshot: Godot 4.0 alpha 13

We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But until then we'll keep having alpha releases to test new features and fixes, so here goes 4.0 alpha 13!

Rémi Verschelde Rémi Verschelde  - 28 July 2022

Release candidate: Godot 3.5 RC 8

The 3.5-stable release is just around the corner! We fixed a few more regressions for Android scoped storage and UWP accumulated input, so another Release Candidate is needed to validate those finishing touches.

Rémi Verschelde Rémi Verschelde  - 22 July 2022

Release candidate: Godot 3.5 RC 7

Yet another Release Candidate for the upcoming 3.5 release, to validate a handful of regression fixes, notably for mobile devices (iOS input, Android I/O, Android S3TC compression support).