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Filtered by: Pre-release

Yuri Sizov Yuri Sizov  - 21 June 2023

Dev snapshot: Godot 4.1 beta 3

We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.

Rémi Verschelde Rémi Verschelde  - 14 June 2023

Dev snapshot: Godot 4.1 beta 2

Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.

Yuri Sizov Yuri Sizov  -  8 June 2023

Dev snapshot: Godot 4.1 beta 1

Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.

Yuri Sizov Yuri Sizov  -  1 June 2023

Dev snapshot: Godot 4.1 dev 4

This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!

Yuri Sizov Yuri Sizov  - 25 May 2023

Dev snapshot: Godot 4.1 dev 3

The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.

Rémi Verschelde Rémi Verschelde  - 25 May 2023

Dev snapshot: Godot 3.6 beta 2

Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.

Rémi Verschelde Rémi Verschelde  - 12 May 2023

Release candidate: Godot 4.0.3 RC 2

Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes.

Rémi Verschelde Rémi Verschelde  - 10 May 2023

Dev snapshot: Godot 4.1 dev 2

We're well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here's a second dev snapshot to test recent changes!

Yuri Sizov Yuri Sizov  - 27 April 2023

Release candidate: Godot 4.0.3 RC 1

More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here's the first release candidate to test the changes before they go live.

Yuri Sizov Yuri Sizov  - 21 April 2023

Dev snapshot: Godot 4.1 dev 1

Here be dragons! First development snapshot for the upcoming Godot Engine 4.1 is available to early adopters and adventurous types.

Rémi Verschelde Rémi Verschelde  - 13 April 2023

Dev snapshot: Godot 3.6 beta 1

It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!

Yuri Sizov Yuri Sizov  - 31 March 2023

Release candidate: Godot 4.0.2 RC 1

With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!

Yuri Sizov Yuri Sizov  - 17 March 2023

Release candidate: Godot 4.0.1 RC 2

Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.

Yuri Sizov Yuri Sizov  - 15 March 2023

Release candidate: Godot 4.0.1 RC 1

Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.

Rémi Verschelde Rémi Verschelde  - 27 February 2023

Release candidate: Godot 4.0 RC 6

One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!

Rémi Verschelde Rémi Verschelde  - 24 February 2023

Release candidate: Godot 4.0 RC 5

Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.

Rémi Verschelde Rémi Verschelde  - 23 February 2023

Release candidate: Godot 4.0 RC 4

As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.

Rémi Verschelde Rémi Verschelde  - 21 February 2023

Release candidate: Godot 4.0 RC 3

We're almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be.

Rémi Verschelde Rémi Verschelde  - 14 February 2023

Release candidate: Godot 4.0 RC 2

Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!

Yuri Sizov Yuri Sizov  -  8 February 2023

Release candidate: Godot 4.0 RC 1

The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.

Fredia Huya-Kouadio Fredia Huya-Kouadio  -  7 February 2023

Godot Editor (Beta) arrives to the Play Store

Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.

Rémi Verschelde Rémi Verschelde  -  1 February 2023

Dev snapshot: Godot 4.0 beta 17

We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support.

Rémi Verschelde Rémi Verschelde  - 27 January 2023

Dev snapshot: Godot 4.0 beta 16

We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.

Rémi Verschelde Rémi Verschelde  - 25 January 2023

Dev snapshot: Godot 4.0 beta 15

We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!