 Rémi Verschelde  -  8 February 2024
Rémi Verschelde  -  8 February 2024Dev snapshot: Godot 4.3 dev 3
A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!
 Rémi Verschelde  -  8 February 2024
Rémi Verschelde  -  8 February 2024A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!
 Yuri Sizov  - 26 January 2024
Yuri Sizov  - 26 January 2024As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!
 Rémi Verschelde  - 25 January 2024
Rémi Verschelde  - 25 January 2024Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.
 Rémi Verschelde  - 11 January 2024
Rémi Verschelde  - 11 January 2024After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!
 Yuri Sizov  - 21 December 2023
Yuri Sizov  - 21 December 2023We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!
 Rémi Verschelde  -  8 December 2023
Rémi Verschelde  -  8 December 2023Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!
 Rémi Verschelde  - 24 November 2023
Rémi Verschelde  - 24 November 2023The first release candidate brought another crop of regression reports, which we've now fixed!
 Yuri Sizov  - 17 November 2023
Yuri Sizov  - 17 November 2023With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!
 Rémi Verschelde  - 13 November 2023
Rémi Verschelde  - 13 November 2023We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.
 Yuri Sizov  -  7 November 2023
Yuri Sizov  -  7 November 2023More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.
 Rémi Verschelde  - 31 October 2023
Rémi Verschelde  - 31 October 2023We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
 Yuri Sizov  - 27 October 2023
Yuri Sizov  - 27 October 2023Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.
 Rémi Verschelde  - 24 October 2023
Rémi Verschelde  - 24 October 2023We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
 Rémi Verschelde  - 19 October 2023
Rémi Verschelde  - 19 October 2023After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.
 Yuri Sizov  - 12 October 2023
Yuri Sizov  - 12 October 2023With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!
 Rémi Verschelde  -  3 October 2023
Rémi Verschelde  -  3 October 2023Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!
 Yuri Sizov  - 22 September 2023
Yuri Sizov  - 22 September 2023It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.
 Yuri Sizov  - 19 September 2023
Yuri Sizov  - 19 September 2023Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
 Rémi Verschelde  -  8 September 2023
Rémi Verschelde  -  8 September 2023A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.
 Rémi Verschelde  -  5 September 2023
Rémi Verschelde  -  5 September 2023Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.
 Rémi Verschelde  - 16 August 2023
Rémi Verschelde  - 16 August 2023Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.
 Rémi Verschelde  - 11 August 2023
Rémi Verschelde  - 11 August 2023One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.
 Yuri Sizov  - 28 July 2023
Yuri Sizov  - 28 July 2023Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.
 Yuri Sizov  - 21 July 2023
Yuri Sizov  - 21 July 2023A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.