Rémi Verschelde - 8 December 2023Release candidate: Godot 4.2.1 RC 1Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!
Rémi Verschelde - 24 November 2023Release candidate: Godot 4.2 RC 2The first release candidate brought another crop of regression reports, which we've now fixed!
Yuri Sizov - 17 November 2023Release candidate: Godot 4.2 RC 1With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!
Rémi Verschelde - 13 November 2023Dev snapshot: Godot 4.2 beta 6We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.
Yuri Sizov - 7 November 2023Dev snapshot: Godot 4.2 beta 5More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.
Rémi Verschelde - 31 October 2023Dev snapshot: Godot 4.2 beta 4We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Yuri Sizov - 27 October 2023Release candidate: Godot 4.1.3 RC 1Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.
Rémi Verschelde - 24 October 2023Dev snapshot: Godot 4.2 beta 3We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Rémi Verschelde - 19 October 2023Dev snapshot: Godot 4.2 beta 2After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.
Yuri Sizov - 12 October 2023Dev snapshot: Godot 4.2 beta 1With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!
Rémi Verschelde - 3 October 2023Dev snapshot: Godot 4.2 dev 6Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!
Yuri Sizov - 22 September 2023Release candidate: Godot 4.1.2 RC 1It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.
Yuri Sizov - 19 September 2023Dev snapshot: Godot 4.2 dev 5Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
Rémi Verschelde - 8 September 2023Release candidate: Godot 3.5.3 RC 1A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.
Rémi Verschelde - 5 September 2023Dev snapshot: Godot 4.2 dev 4Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.
Rémi Verschelde - 16 August 2023Dev snapshot: Godot 3.6 beta 3Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.
Rémi Verschelde - 11 August 2023Dev snapshot: Godot 4.2 dev 3One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.
Yuri Sizov - 28 July 2023Dev snapshot: Godot 4.2 dev 2Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.
Yuri Sizov - 21 July 2023Release candidate: Godot 4.0.4 RC 1A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.
Yuri Sizov - 19 July 2023Dev snapshot: Godot 4.2 dev 1We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!
Yuri Sizov - 12 July 2023Release candidate: Godot 4.1.1 RC 1The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!
Rémi Verschelde - 4 July 2023Release candidate: Godot 4.1 RC 3A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.
Rémi Verschelde - 30 June 2023Release candidate: Godot 4.1 RC 2A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!
Yuri Sizov - 27 June 2023Release candidate: Godot 4.1 RC 1After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!