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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  -  8 December 2023

Release candidate: Godot 4.2.1 RC 1

Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!

Rémi Verschelde Rémi Verschelde  - 24 November 2023

Release candidate: Godot 4.2 RC 2

The first release candidate brought another crop of regression reports, which we've now fixed!

Yuri Sizov Yuri Sizov  - 17 November 2023

Release candidate: Godot 4.2 RC 1

With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!

Rémi Verschelde Rémi Verschelde  - 13 November 2023

Dev snapshot: Godot 4.2 beta 6

We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.

Yuri Sizov Yuri Sizov  -  7 November 2023

Dev snapshot: Godot 4.2 beta 5

More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.

Rémi Verschelde Rémi Verschelde  - 31 October 2023

Dev snapshot: Godot 4.2 beta 4

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Yuri Sizov Yuri Sizov  - 27 October 2023

Release candidate: Godot 4.1.3 RC 1

Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.

Rémi Verschelde Rémi Verschelde  - 24 October 2023

Dev snapshot: Godot 4.2 beta 3

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Rémi Verschelde Rémi Verschelde  - 19 October 2023

Dev snapshot: Godot 4.2 beta 2

After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.

Yuri Sizov Yuri Sizov  - 12 October 2023

Dev snapshot: Godot 4.2 beta 1

With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!

Rémi Verschelde Rémi Verschelde  -  3 October 2023

Dev snapshot: Godot 4.2 dev 6

Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!

Yuri Sizov Yuri Sizov  - 22 September 2023

Release candidate: Godot 4.1.2 RC 1

It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.

Yuri Sizov Yuri Sizov  - 19 September 2023

Dev snapshot: Godot 4.2 dev 5

Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.

Rémi Verschelde Rémi Verschelde  -  8 September 2023

Release candidate: Godot 3.5.3 RC 1

A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.

Rémi Verschelde Rémi Verschelde  -  5 September 2023

Dev snapshot: Godot 4.2 dev 4

Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.

Rémi Verschelde Rémi Verschelde  - 16 August 2023

Dev snapshot: Godot 3.6 beta 3

Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.

Rémi Verschelde Rémi Verschelde  - 11 August 2023

Dev snapshot: Godot 4.2 dev 3

One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.

Yuri Sizov Yuri Sizov  - 28 July 2023

Dev snapshot: Godot 4.2 dev 2

Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.

Yuri Sizov Yuri Sizov  - 21 July 2023

Release candidate: Godot 4.0.4 RC 1

A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.

Yuri Sizov Yuri Sizov  - 19 July 2023

Dev snapshot: Godot 4.2 dev 1

We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!

Yuri Sizov Yuri Sizov  - 12 July 2023

Release candidate: Godot 4.1.1 RC 1

The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!

Rémi Verschelde Rémi Verschelde  -  4 July 2023

Release candidate: Godot 4.1 RC 3

A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.

Rémi Verschelde Rémi Verschelde  - 30 June 2023

Release candidate: Godot 4.1 RC 2

A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!

Yuri Sizov Yuri Sizov  - 27 June 2023

Release candidate: Godot 4.1 RC 1

After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!