
Release candidate: Godot 4.3 RC 3
With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.
With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.
After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.
We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!
We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.
We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users.
Godot 4.3 is in beta, and progressing well towards stable. This beta 2 fixes many critical issues reported by testers of the previous snapshots.
Godot 4.3 is ready for broad testing as we finalize the release.
This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.
The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
Last round of release candidates for the upcoming maintenance releases.
Sneaking one more dev release in for testing before the team heads to GDC!
Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!
Another 4.3 dev release means that many more fixes and improvements are on their way!
A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!
As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!
Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.
After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!
We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!
Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!
The first release candidate brought another crop of regression reports, which we've now fixed!
With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!
We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.
More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.
We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.