Godot 2.0 is now beta!
After a long, long time in development Godot 2.0 is now in beta!
This has been a great year for the engine, but there are still a lot of things we would love to do.
If everyone visiting the site would donate €5, we could hire 5 more developers to work on Godot full-time.
After a long, long time in development Godot 2.0 is now in beta!
Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.
The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!
After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.
After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.
A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).