Last call before take-off: Godot 2.1 RC2
The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.
The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.
Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!
After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!
Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.
After a long, long time in development Godot 2.0 is now in beta!
Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.
The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!
After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.
After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.
A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).