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Filtered by: Pre-release

Juan Linietsky Juan Linietsky  - 12 July 2016

Godot 2.1 reaches beta, ready for testing!

After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!

Juan Linietsky Juan Linietsky  -  9 February 2016

Godot 2.0 RC1 released!

Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.

Juan Linietsky Juan Linietsky  - 26 January 2016

Godot 2.0 is now beta!

After a long, long time in development Godot 2.0 is now in beta!

Juan Linietsky Juan Linietsky  - 17 May 2015

Godot 1.1 RC3

Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.

Juan Linietsky Juan Linietsky  -  5 May 2015

Godot 1.1 RC2

The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!

Juan Linietsky Juan Linietsky  -  1 May 2015

Godot 1.1 RC1

After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.

Juan Linietsky Juan Linietsky  -  2 April 2015

Godot 1.1 beta1 is out!

After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.

Juan Linietsky Juan Linietsky  -  2 December 2014

Godot 1.0 RC1 is here!

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).