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Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 24 January 2018

Dev snapshot: Godot 3.0 RC 3

Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!

Rémi Verschelde Rémi Verschelde  - 20 January 2018

Dev snapshot: Godot 3.0 RC 2

The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.

Rémi Verschelde Rémi Verschelde  - 14 January 2018

Dev snapshot: Godot 3.0 RC 1

Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.

Rémi Verschelde Rémi Verschelde  - 21 December 2017

Dev snapshot: Godot 3.0 beta 2

After three weeks of testing of the 3.0 beta 1 snapshot, we're now ready for a new beta release fixing many of the reported issues and then some! It also includes a surprise lightmapper from Juan, and many usability enhancements provided by our numerous contributors. The final 3.0 release is now very close, so stay tuned for more news and the release candidate!

Rémi Verschelde Rémi Verschelde  - 30 November 2017

Dev snapshot: Godot 3.0 beta 1

Godot 3.0's development official entered the beta stage last week, which coincides for us with what we name the feature freeze: from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. To get broader testing of the feature-frozen branch, we're releasing an official build, Godot 3.0 beta 1, just one month after the previous alpha 2.

Rémi Verschelde Rémi Verschelde  - 31 October 2017

Dev snapshot: Godot 3.0 alpha 2

One step closer to the release of Godot 3.0! With this alpha 2 development snapshot, Godot users will be able to preview the upcoming C# support and continue testing the advanced 3D features introduced in Godot 3.0. This snapshot is of course expected to be buggy and unstable, so please be aware that it does not reflect the final state of what Godot 3.0 will be like.

Rémi Verschelde Rémi Verschelde  - 26 July 2017

Dev snapshot: Godot 3.0 alpha1

There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.

Rémi Verschelde Rémi Verschelde  - 25 June 2017

Tests needed for Godot 2.1.4-rc

Today's beta build for the upcoming Godot 2.1.4 version brings two months worth of development, including both bug fixes and new features, some of which potentially bolder than usual - with the long wait for Godot 3.0, many 2.1.x users grow restless and push to get the latest and shiniest included in the stable branch ;) As such, testers needed to make sure everything works flawlessly!

Rémi Verschelde Rémi Verschelde  -  3 August 2016

Last call before take-off: Godot 2.1 RC2

The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.

Juan Linietsky Juan Linietsky  - 24 July 2016

Godot 2.1 RC1 is out!

Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!

Juan Linietsky Juan Linietsky  - 12 July 2016

Godot 2.1 reaches beta, ready for testing!

After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!

Juan Linietsky Juan Linietsky  -  9 February 2016

Godot 2.0 RC1 released!

Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.

Juan Linietsky Juan Linietsky  - 26 January 2016

Godot 2.0 is now beta!

After a long, long time in development Godot 2.0 is now in beta!

Juan Linietsky Juan Linietsky  - 17 May 2015

Godot 1.1 RC3

Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.

Juan Linietsky Juan Linietsky  -  5 May 2015

Godot 1.1 RC2

The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!

Juan Linietsky Juan Linietsky  -  1 May 2015

Godot 1.1 RC1

After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.

Juan Linietsky Juan Linietsky  -  2 April 2015

Godot 1.1 beta1 is out!

After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.

Juan Linietsky Juan Linietsky  -  2 December 2014

Godot 1.0 RC1 is here!

A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).