Dev snapshot: Godot 4.3 dev 5
Sneaking one more dev release in for testing before the team heads to GDC!
Sneaking one more dev release in for testing before the team heads to GDC!
Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!
Another 4.3 dev release means that many more fixes and improvements are on their way!
A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!
As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!
Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.
After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!
We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!
Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!
The first release candidate brought another crop of regression reports, which we've now fixed!
With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!
We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.
More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.
We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.
We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.
After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.
With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!
Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!
It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.
Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.
A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.
Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.
Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.