Blog

Filtered by: Pre-release

Rémi Verschelde Rémi Verschelde  - 15 March 2024

Dev snapshot: Godot 4.3 dev 5

Sneaking one more dev release in for testing before the team heads to GDC!

Clay John Clay John  - 15 March 2024

Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2

Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!

Clay John Clay John  - 29 February 2024

Dev snapshot: Godot 4.3 dev 4

Another 4.3 dev release means that many more fixes and improvements are on their way!

Rémi Verschelde Rémi Verschelde  -  8 February 2024

Dev snapshot: Godot 4.3 dev 3

A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!

Yuri Sizov Yuri Sizov  - 26 January 2024

Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1

As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!

Rémi Verschelde Rémi Verschelde  - 25 January 2024

Dev snapshot: Godot 3.6 beta 4

Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.

Rémi Verschelde Rémi Verschelde  - 11 January 2024

Dev snapshot: Godot 4.3 dev 2

After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!

Yuri Sizov Yuri Sizov  - 21 December 2023

Dev snapshot: Godot 4.3 dev 1

We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!

Rémi Verschelde Rémi Verschelde  -  8 December 2023

Release candidate: Godot 4.2.1 RC 1

Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!

Rémi Verschelde Rémi Verschelde  - 24 November 2023

Release candidate: Godot 4.2 RC 2

The first release candidate brought another crop of regression reports, which we've now fixed!

Yuri Sizov Yuri Sizov  - 17 November 2023

Release candidate: Godot 4.2 RC 1

With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!

Rémi Verschelde Rémi Verschelde  - 13 November 2023

Dev snapshot: Godot 4.2 beta 6

We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.

Yuri Sizov Yuri Sizov  -  7 November 2023

Dev snapshot: Godot 4.2 beta 5

More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.

Rémi Verschelde Rémi Verschelde  - 31 October 2023

Dev snapshot: Godot 4.2 beta 4

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Yuri Sizov Yuri Sizov  - 27 October 2023

Release candidate: Godot 4.1.3 RC 1

Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.

Rémi Verschelde Rémi Verschelde  - 24 October 2023

Dev snapshot: Godot 4.2 beta 3

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Rémi Verschelde Rémi Verschelde  - 19 October 2023

Dev snapshot: Godot 4.2 beta 2

After last week's 4.2 beta 1 release, we introduced fixes for a number of bugs reported by the community, which are now ready to test in beta 2.

Yuri Sizov Yuri Sizov  - 12 October 2023

Dev snapshot: Godot 4.2 beta 1

With all planned major and minor features implemented, Godot 4.2 is ready for beta testing!

Rémi Verschelde Rémi Verschelde  -  3 October 2023

Dev snapshot: Godot 4.2 dev 6

Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!

Yuri Sizov Yuri Sizov  - 22 September 2023

Release candidate: Godot 4.1.2 RC 1

It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.

Yuri Sizov Yuri Sizov  - 19 September 2023

Dev snapshot: Godot 4.2 dev 5

Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.

Rémi Verschelde Rémi Verschelde  -  8 September 2023

Release candidate: Godot 3.5.3 RC 1

A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.

Rémi Verschelde Rémi Verschelde  -  5 September 2023

Dev snapshot: Godot 4.2 dev 4

Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.

Rémi Verschelde Rémi Verschelde  - 16 August 2023

Dev snapshot: Godot 3.6 beta 3

Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.