Filtered by: News

Nathan GDQuest Nathan GDQuest  - 22 May 2017

Make Professional 2d Games with Godot: Kickstarter LIVE

Do you want to become a better game developer with Godot? GDquest, who makes game creation tutorials with open source tools, is on Kickstarter, with our full support!

Rémi Verschelde Rémi Verschelde  - 15 May 2017

Godot course on Kickstarter next Monday!

GDquest, content creator and gamedev teacher of Krita and Godot fame, will soon start a Kickstarter campaign for a professional quality game creation course targeting the upcoming Godot 3! Among Godot developers, we are all thrilled about the project and want it to be a huge success, so mark the date and be sure to support the campaign!

Rémi Verschelde Rémi Verschelde  - 16 February 2017

Only two buttons, but dozens of games!

Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!

Juan Linietsky Juan Linietsky  -  2 January 2017

WARNING: HEAD is going unstable!

Starting now, and only for the upcoming 3.0 release, HEAD will break compatibility completely. Projects from Godot 1.x and 2.x **will not work** and this is expected.

Rémi Verschelde Rémi Verschelde  - 31 October 2016

The Asset Library web frontend reaches beta

After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!

Ariel Manzur Ariel Manzur  -  1 October 2016

Our point'n'click framework is finally out!

The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.

Juan Linietsky Juan Linietsky  - 10 August 2016

More programming languages in Godot, want to help?

There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.

Rémi Verschelde Rémi Verschelde  - 14 July 2016

Help us complete Godot's API reference!

The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!

Rémi Verschelde Rémi Verschelde  - 27 June 2016

Showcase your Godot game on our website!

We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!

Juan Linietsky Juan Linietsky  - 22 June 2016

Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program

Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.

Rémi Verschelde Rémi Verschelde  - 27 April 2016

Fill in the blank in the class reference

Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!

Rémi Verschelde Rémi Verschelde  -  4 April 2016

The community forum is back!

Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!

Juan Linietsky Juan Linietsky  -  1 April 2016

Godot aims for mainstream

APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.

Rémi Verschelde Rémi Verschelde  - 21 February 2016

Home, sweet home

Godot Engine has a new home! A new website was designed from the ground up with a modular design, so that it can easily be extended and customized to fit our needs. You'll now find a Q&A section where the community can share its knowledge, and a new documentation system that can be contributed to directly via pull requests!

Juan Linietsky Juan Linietsky  - 14 February 2016

Open source Godot gets two years old!

On a day like today, two years ago Godot was open sourced.

Juan Linietsky Juan Linietsky  -  4 November 2015

Godot joins Software Freedom Conservancy

Godot is the newest member of Software Freedom Conservancy!

Juan Linietsky Juan Linietsky  - 25 June 2015

WebAssembly: Godot on the web?

Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.

Juan Linietsky Juan Linietsky  -  1 April 2015

Godot is now really free!

APRIL FOOLS' DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!

Juan Linietsky Juan Linietsky  -  1 December 2014

Website is back

Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.

Ariel Manzur Ariel Manzur  - 20 October 2014

Support us on Kickstarter!

As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.

Juan Linietsky Juan Linietsky  - 15 January 2014

Godot history in images!

How does more than a decade of engine development look like?