Blog

Filtered by: News

Rémi Verschelde Rémi Verschelde  - 11 December 2020

Godot Engine receiving support funded by Facebook Reality Labs

It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.

Hugo Locurcio Hugo Locurcio  -  7 December 2020

Announcing the new showcase for projects made with Godot

We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.

Hugo Locurcio Hugo Locurcio  -  7 October 2020

Hugo Locurcio is hired to improve Godot's web infrastructure

We hired Hugo Locurcio to work on Godot's web infrastructure such as documentation and the asset library.

Nathan GDQuest Nathan GDQuest  - 10 September 2020

We hired Nathan to work on the manual

We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.

Juan Linietsky Juan Linietsky  - 26 August 2020

Announcing a new hire! (Gilles Roudière)

In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!

Juan Linietsky Juan Linietsky  - 22 July 2020

Announcing the monthly Live Q&A!

What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.

Juan Linietsky Juan Linietsky  - 13 July 2020

Godot community poll 2020

It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!

Juan Linietsky Juan Linietsky  - 10 July 2020

Help us reach the next funding goal to ensure continued C# support

During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.

Juan Linietsky Juan Linietsky  -  8 July 2020

Donation changes

The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation, freeing donation funds for new purposes. Therefore, we discussed with core contributors that this is a good time to change how the project manages donations, and give our whole crowdfunding a much-needed update.

Fabio Alessandrelli Fabio Alessandrelli  - 29 May 2020

Godot Editor running in a web browser

Bringing the Godot Editor to the web: lowering the barrier for newcomers while enhancing the HTML5 export.

George Marques George Marques  - 16 March 2020

Student applications for GSoC 2020 open today

Applications to the Google Summer of Code 2020 are open. As a participant organization, we share some tips to students on how to write their proposals.

Juan Linietsky Juan Linietsky  - 26 February 2020

Call for volunteers for organizing regional communities

Godot communities keep growing steadily around the world. As a result, in the past years, many local groups related to Godot usage and development have started to appear in different continents, countries and cities. We now start a Regional Communities team to connect those groups together and give them better visibility on official Godot platforms.

Rémi Verschelde Rémi Verschelde  - 11 February 2020

Headsup: Vulkan merged, master branch unstable

Godot 3.2 was released two weeks ago, and it's now time to go full steam ahead towards our next milestone, Godot 4.0. The Vulkan port which had been worked on in a dedicated branch is now getting merged in our main development branch, which has a few implications on what to expect from the 'master' branch and how pending Pull Requests will be impacted.

Juan Linietsky Juan Linietsky  -  7 February 2020

Submissions open for Godot 2020 showreel

Showcase your game in the upcoming 2020 Godot showreel!

Juan Linietsky Juan Linietsky  -  3 February 2020

Godot Engine was awarded an Epic MegaGrant

With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant!

Juan Linietsky Juan Linietsky  - 31 December 2019

A decade in retrospective and future

The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected..

Rémi Verschelde Rémi Verschelde  - 12 December 2019

New Godot T-shirt design: Call for content

In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!

Rémi Verschelde Rémi Verschelde  - 20 November 2019

Interblock supports Godot development

We are happy to announce that Interblock is now supporting Godot's development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they choose to support Godot and their plans to use the engine for their products.

Rémi Verschelde Rémi Verschelde  -  4 November 2019

Code of Conduct for the Godot community

The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.

Rémi Verschelde Rémi Verschelde  -  2 October 2019

Heroic Labs supports Godot development

We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they choose to support Godot and their plans to integrate Nakama with our engine.

Juan Linietsky Juan Linietsky  - 18 September 2019

George Marques will be working full time for the project

After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to everyone who is supporting us, as your help has allowed us reaching this far!

Juan Linietsky Juan Linietsky  -  4 September 2019

Introducing the Godot Proposals repository

The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.

Rémi Verschelde Rémi Verschelde  - 11 April 2019

Godot Engine awarded $50,000 by Mozilla Open Source Support program

We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.

Juan Linietsky Juan Linietsky  -  1 April 2019

Godot Engine to go public in 2019

APRIL FOOLS' DAY JOKE! -- We hear you and we understand your concerns. You feel like Godot, in the end, is not "public" enough. Worry no longer! Today we announce that Godot will go public this year.