Blog

Rémi Verschelde Rémi Verschelde  -  1 June 2022

Release candidate: Godot 3.5 RC 3

A new Release Candidate for Godot 3.5, fixing a handful of issues to get us even closer to the stable release. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2.

Rémi Verschelde Rémi Verschelde  - 24 May 2022

Release candidate: Godot 3.5 RC 2

Another release candidate for Godot 3.5, exceptionally with a couple new features backported from 4.0 (Label3D and TextMesh), and some important regression fixes (Bullet KinematicBody collisions, Windows build crash).

Juan Linietsky Juan Linietsky  - 23 May 2022

Submissions open for Godot 2022 showreel!

Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!

Rémi Verschelde Rémi Verschelde  - 18 May 2022

Release candidate: Godot 3.5 RC 1

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users.

Ilaria Cislaghi Ilaria Cislaghi  - 16 May 2022

Announcing GoGodotJam 3!

Discover more about the upcoming event GoGodotJam!

Rémi Verschelde Rémi Verschelde  - 12 May 2022

Dev snapshot: Godot 4.0 alpha 8

Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.

Rémi Verschelde Rémi Verschelde  -  3 May 2022

Dev snapshot: Godot 3.5 beta 5

We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Rémi Verschelde Rémi Verschelde  - 28 April 2022

Dev snapshot: Godot 4.0 alpha 7

This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.

Joan Fons Joan Fons  - 28 April 2022

Godot Sprint and User Meeting Barcelona June 2022

After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.

Rémi Verschelde Rémi Verschelde  - 15 April 2022

Dev snapshot: Godot 3.5 beta 4

Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.

Hugo Locurcio Hugo Locurcio  - 13 April 2022

Godot Showcase - Lumencraft developer talks about his experience

We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.

Rémi Verschelde Rémi Verschelde  -  6 April 2022

Dev snapshot: Godot 4.0 alpha 6

Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.

Fredia Huya-Kouadio Fredia Huya-Kouadio  - 31 March 2022

Turn an Android App into a Godot Quest VR App in 3 Steps

Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.

Rémi Verschelde Rémi Verschelde  - 30 March 2022

Dev snapshot: Godot 3.5 beta 3

We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.

Rémi Verschelde Rémi Verschelde  - 24 March 2022

Dev snapshot: Godot 4.0 alpha 5

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde Rémi Verschelde  - 23 March 2022

Maintenance release: Godot 3.4.4

Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.

Rémi Verschelde Rémi Verschelde  - 16 March 2022

Release candidate: Godot 3.4.4 RC 2

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Rémi Verschelde Rémi Verschelde  - 15 March 2022

Dev snapshot: Godot 3.5 beta 2

It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.

Rémi Verschelde Rémi Verschelde  -  8 March 2022

Dev snapshot: Godot 4.0 alpha 4

Another couple of weeks, another alpha build for Godot 4.0!

Rémi Verschelde Rémi Verschelde  -  8 March 2022

Release candidate: Godot 3.4.4 RC 1

Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.

Bastiaan Olij Bastiaan Olij  - 27 February 2022

Godot XR update - February 2022

Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.

Rémi Verschelde Rémi Verschelde  - 25 February 2022

Maintenance release: Godot 3.4.3

In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.

Rémi Verschelde Rémi Verschelde  - 22 February 2022

Dev snapshot: Godot 4.0 alpha 3

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.

Yuri Sizov Yuri Sizov  - 18 February 2022

Opening GitHub Discussions for enhancement ideas and suggestions

We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.