
GDC 2023: Retrospective
We attended the Game Developers Conference (GDC) in San Francisco this year.
We attended the Game Developers Conference (GDC) in San Francisco this year.
As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!
With the GDC 2023 past us, we are getting ready for the 4.1 dev cycle. But that doesn't mean current Godot 4.0 users have to wait, because here's a release candidate for 4.0.2, with a handful of fixes and extra enhancements!
The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.
We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.
Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.
Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.
We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.
We are going to be at the Game Developers Conference (GDC) 2023, which will take place in San Francisco from March 20th to March 24th.
It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!
One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!
All about changes and improvements that Godot 4.0 offers to C# developers.
Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.
As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.
Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!
We're almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be.
Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!
The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.
Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.
We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support.
Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices.
We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.
We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!
Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This time around there are improvements to CanvasItem draw methods, TileMap, AnimationStateMachine, and more!