Announcing GoGodotJam 2!
GoGodotJam is live again!
GoGodotJam is live again!
The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.
A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.
One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.
A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.
The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.
The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).
One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.
As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.
Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.
Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.
Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.
New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.
New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.
A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.
Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.
Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!
Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).
We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.
News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.
Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.
For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!
Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!