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Ilaria Cislaghi  -  4 November 2021

Announcing GoGodotJam 2!

GoGodotJam is live again!

Rémi Verschelde  -  2 November 2021

Release candidate: Godot 3.4 RC 3

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Yuri Roubinsky  -  1 November 2021

Improvements to shaders and visual shaders in Godot 4.0

A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.

Juan Linietsky  -  1 November 2021

Animation data rework for 4.0

One of the last areas pending for redesign in upcoming Godot 4.0 has now been completed, resulting in much improved usability when dealing animation data.

Fabio Alessandrelli  - 27 October 2021

Multiplayer in Godot 4.0: ENet wrappers, WebRTC

A more powerful ENet interface for better multiplayer in Godot 4, updates about WebRTC, hints at the new scene replication API.

Rémi Verschelde  - 27 October 2021

Release candidate: Godot 3.4 RC 2

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.

Rémi Verschelde  - 19 October 2021

Release candidate: Godot 3.4 RC 1

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).

Rémi Verschelde  -  6 October 2021

Dev snapshot: Godot 3.4 beta 6

One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.

Ilaria Cislaghi  -  5 October 2021

Godot games in the Steam Next Fest (October 2021)

As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.

Rémi Verschelde  -  1 October 2021

Maintenance release: Godot 3.3.4

Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.

Rémi Verschelde  - 29 September 2021

Release candidate: Godot 3.3.4 RC 1

Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.

Bastiaan Olij  - 27 September 2021

Introducing GDNative's successor, GDExtension

Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.

Fabio Alessandrelli  - 25 September 2021

Multiplayer in Godot 4.0: RPC syntax, channels, ordering

New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.

Gilles Roudiere  - 23 September 2021

Tiles editor progress report #5

New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.

Rémi Verschelde  - 22 September 2021

Dev snapshot: Godot 3.4 beta 5

A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.

Pedro J. Estébanez  - 21 August 2021

Agile input processing is here for smoother, more responsive gameplay

Rémi Verschelde  - 19 August 2021

Maintenance release: Godot 3.3.3

Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.

Rémi Verschelde  - 19 August 2021

Dev snapshot: Godot 3.4 beta 4

Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!

Rémi Verschelde  - 16 August 2021

Release candidate: Godot 3.3.3 RC 2

Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).

Rémi Verschelde  -  6 August 2021

Dev snapshot: Godot 3.4 beta 3

We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.

Fabio Alessandrelli  -  5 August 2021

Multiplayer in Godot 4.0: On servers, RSETs and state updates

News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.

Rémi Verschelde  -  4 August 2021

Release candidate: Godot 3.3.3 RC 1

Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.

Rémi Verschelde  - 30 July 2021

GSoC 2021 - Progress report #1

For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!

Rémi Verschelde  - 27 July 2021

Dev snapshot: Godot 3.4 beta 2

Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!